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Connect - A safer OnClientPreConnect forward


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WilliamDG
Junior Member
Join Date: Oct 2016
Location: Italy
Old 06-02-2017 , 16:01   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #331

Quote:
Originally Posted by Franc1sco View Post
For CS:GO use PTaH
PHP Code:
PTaH_OnClientConnect 

Thank you so much Franc1sco!!

Hope that this can help others too.
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TheXeon
Member
Join Date: May 2016
Old 10-05-2017 , 14:10   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #332

Quote:
Originally Posted by asherkin View Post
When SourceMod 1.7 is released.
ping asher <3
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-20-2017 , 18:10   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #333

With the new update, using latest 1.8 Sourcemod, I am getting the following error:

Quote:
L 10/20/2017 - 17:06:13: SourceMod error session started
L 10/20/2017 - 17:06:13: Info (map "ctf_2fort") (file "errors_20171020.log")
L 10/20/2017 - 17:06:13: [SM] Unable to load extension "connect.ext": Failed to find CBaseServer__CheckMasterServerRequestRestart function.

L 10/20/2017 - 17:06:13: [SM] Unable to load plugin "immunityreserveslots_connect.smx": Required extension "Connect" file("connect.ext") not running
Any help/thoughts? We use this for the reserved slot functionality for our donors......
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-20-2017 , 18:24   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #334

Quote:
Originally Posted by SmackDaddy View Post
We use this for the reserved slot functionality for our donors......
I am glad that I can provide you your revenue stream.

The gamedata has been updated on the SourceMod auto-updater.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-20-2017 , 18:36   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #335

If by "revenue" you mean they help pay for the server costs and get perks that don't give them any advantage in game? (ability to use "saysounds", reserved slot, class limit immunity, etc). Sure then, the term "revenue" applied and thank you for your plugin if you had any way of accepting donations, I'd gladly donate. Your extensions have been invaluable.

We've been at this for 9 years as of this month and anything extra (above monthly costs) goes back into the community by way of giveaways , raffles or website improvements. I make no money or profit for myself. Thank you again though for your work! Provide me your paypal info and I will most definitely provide to your "revenue" stream. ;)

Last edited by SmackDaddy; 10-20-2017 at 18:38.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-20-2017 , 18:51   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #336

asherkin - still getting the same error with the latest 1.8 sourcemod with the updated TF2 gamedata

Would 1.9 be worth a try or is "Connect" simply broken? Like I said, I'll donate if it will be any incentive to fix this! ;)
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-20-2017 , 18:54   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #337

Quote:
Originally Posted by SmackDaddy View Post
asherkin - still getting the same error with the latest 1.8 sourcemod with the updated TF2 gamedata

Would 1.9 be worth a try or is "Connect" simply broken? Like I said, I'll donate if it will be any incentive to fix this! ;)
Are you sure you're getting the same error? not a similar one?

Check that your gamedata file matches:
Code:
"CBaseServer__CheckMasterServerRequestRestart"
{
        "library"               "engine"
        "windows"               "\xE8\x2A\x2A\x2A\x2A\x83\x78\x04\x00\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x48\x04\x8B\x01\x8B\x40\x2C\xFF\xD0\x84\xC0\x74\x2A\x56"
}
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Last edited by asherkin; 10-20-2017 at 18:54.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-20-2017 , 19:03   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #338

I will check. Currently have it pwd protected while I troubleshoot and cannot connect to the server (gives the timeout after 4 attempts error) .....let me check that gamedata info and get back to you
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-20-2017 , 19:40   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #339

Yeah, they are the same -- and now I get no error log after multiple reboots -- I just simply now cannot connect to the server by way of console or in game browser.......*sigh*

Edit: With the latest sourcemod, and the connect.dll files removed from the extension folders, I can now connect to my server. But got an error with the immunityreserveslots_connect.smx plugin.

I replaced the connect.dll's and removed the immunityreserveslots_connect.smx plugin and can connect -- so the issue is with the plugin and not extension. That much is known now.

Last edited by SmackDaddy; 10-20-2017 at 20:30.
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Alice.bnd
Member
Join Date: Sep 2011
Location: Russia, SPb
Old 10-20-2017 , 19:51   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #340

With this extension + h_reservedslots after today update, can not see the number of players on the server.
Masterserver always shows 0/24.
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Last edited by Alice.bnd; 10-20-2017 at 19:55.
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