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[CS:GO] Deathmatch 1.5


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Kyanite
Member
Join Date: Jun 2011
Old 08-06-2012 , 23:28   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #11

Hey Snip3r, i've been trying to contact you.

I have installed your Deathmatch mod on one of my servers, it's working well.
However, it doesn't seem to allow map rotation?

I have set a second map in mapcycle.txt and maplist.txt and so forth.
When I type 'nextmap' within the server, it shows me the next map correctly.

I've set mp_maxrounds to 100 so the game finishes and the map should change whenever a team reaches 51 rounds.

However, when the game finishes & the map is supposed to change, despite the fact that nextmap and timeleft are correct (shows correct next map & says [SM] This is the last round!) then when the map changes, it doesn't change to the correct next map but changes to the same map it was on previously... meaning the map doesn't change.

Any ideas? Cheers
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Snip3rUK
Member
Join Date: Jul 2012
Old 08-07-2012 , 09:58   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #12

Tried setting mp_match_end_restart 0?
By default I believe, CSGO restarts the map instead of changing. At least that was the case when I first installed my server months ago.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 08-07-2012 , 17:42   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #13

so if you use custom maps and not the default valve ones

should we disable line of sight spawning?

since the custom map might not have its own spawn area file

also: any way to make the players spawn with nades like in CSS DM plugins?
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Last edited by PresidentEvil; 08-07-2012 at 17:44.
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Snip3rUK
Member
Join Date: Jul 2012
Old 08-07-2012 , 23:09   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #14

Line of sight spawning will work on any map, so long as you add spawn points.

As for nades, there isn't currently a way, but I will add it to the to do list. I didn't think anyone would want it as it might be a bit chaotic giving everyone nades in DM.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-11-2012 , 06:22   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #15

A lot of players getting "The session is no longer available" after the update on CSDM servers.
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speratus
Junior Member
Join Date: Aug 2012
Old 08-11-2012 , 09:43   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #16

Hi, recently i bought a cs go server on gameservers mainly for tdm. I installed metamod, sourcemod and this mod on the "addons" folder, then i used filezilla to transfer these filles to my server in the csgo folder.

Problem is...it doenst work. Do i need to activate this mod with some kind of command on the console?

any help is apretiated (im new at this), thank you
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Snip3rUK
Member
Join Date: Jul 2012
Old 08-11-2012 , 11:10   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #17

Ejziponken, everyone is having the same issue. It is not related to Sourcemod or any plugins. It is Valve's new awful lobby system. Hopefully they will fix it soon, but I won't hold my breath.

speratus, in console type "meta list" and make sure that Sourcemod is loaded.
Also type "sm plugins list" and check that the deathmatch plugin is loaded.

No command is required to activate any plugin.
You should have:
addons\sourcemod\plugins\deathmatch.smx
cfg\deathmatch\deathmatch.ini
cfg\deathmatch\spawns\

Also check addons\sourcemod\logs\ for any errors.

Last edited by Snip3rUK; 08-11-2012 at 11:12.
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speratus
Junior Member
Join Date: Aug 2012
Old 08-11-2012 , 11:43   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #18

Snip3rUK thanks for the reply

It says "unknow command meta" on the console. Also when i try to upload the files to the server theres one that fails server.dll "550 not enough privileges." dont know if thats the problem.

Everything is installed correctly in the addons folder...

cheers
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 08-11-2012 , 11:55   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #19

BTW, this plugin is working beautifully on Beta 17 after updating to the latest SM snapshot to address the CS_RespawnPlayer error.
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Snip3rUK
Member
Join Date: Jul 2012
Old 08-11-2012 , 11:57   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #20

@speratus The console message suggests that metamod is not installed correctly. Do you have addons\metamod.vdf ?

@TnTSCS Which CS_RespawnPlayer error is that? I wasn't aware of any issues before the latest CS:GO update.

Last edited by Snip3rUK; 08-11-2012 at 11:59.
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