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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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Jah Khalib
Member
Join Date: Sep 2018
Old 09-29-2018 , 05:33   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #161

Quote:
Originally Posted by EFFx View Post
I've had disabled the airdrop feature before and the servers did not crash...
Again problem NULL http://prntscr.com/l03tjk
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-29-2018 , 05:40   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #162

Quote:
Originally Posted by EFFx View Post
I've had disabled the airdrop feature before and the servers did not crash...
I'm not talking about the airdrop. I'm talking about the zone that damages the players which are probably making by using sprites.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 09-29-2018 , 13:30   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #163

I know what you're talking about the redzone, but I'll repeat: After I disabled the airdrop, the error stoped, so...
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Jah Khalib
Member
Join Date: Sep 2018
Old 09-29-2018 , 13:53   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #164

Quote:
Originally Posted by EFFx View Post
I know what you're talking about the redzone, but I'll repeat: After I disabled the airdrop, the error stoped, so...
The error did not stop: join ip 93.119.26.69:27015
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totopizza
AlliedModders Donor
Join Date: Oct 2015
Location: Honduras
Old 09-29-2018 , 14:59   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #165

Quote:
Originally Posted by Jah Khalib View Post
The error did not stop: join ip 93.119.26.69:27015
Try disabling the following plugin: "PUBG_GrenadePrediction.amxx"

And place these new configurations on your server.cfg
Code:
sv_maxrate 100000
sv_minrate 25000
sv_maxupdaterate 102
sv_minupdaterate 30
sv_timeout 600
sys_ticrate 300
44 hours ago that the server does not fall with that error


Sorry for my bad english.
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Jah Khalib
Member
Join Date: Sep 2018
Old 09-29-2018 , 16:15   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #166

Error PUBG_Compass : http://prntscr.com/l09nlr
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shehzad1234
BANNED
Join Date: Jan 2016
Location: https://t.me/pump_upp
Old 10-03-2018 , 18:45   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #167

Good Job brother <3
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 10-03-2018 , 19:23   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #168

I'm trying my best dude. This is the best project I've ever done. Thank you all for the support.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 10-07-2018 , 00:30   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #169

Updated to v1.7:

Code:
. Changed the lost position format.
. The Knocked players were able to use the Guspe. It's fixed.
. Fixed some issues with Critical Hit sound and Critical Kill sound.
. Removed a symbol that was causing invalid file reading.
. Fixed the client disconnect feature, I was using the 1.8.3 format, so some 1.8.2 servers didn't detect clients disconnect.
. Fixed the getRedZoneLevel() check on AirDrop.
. Fixed the Critical Kill sound.
. Fixed a log in the ham_PlayerKilled_Pre function.
. Added new sounds

Code:
- Added a new Transporter Sound.
- Added a 'Radio Alert' sound, that players to alert some important info (for now, just the allow drop feature only)
- Added a a new Locked sound.
. All player's menu was being removed in the death, its fixed. . Some maps have armor entities, when a player picked 'em up and opens the bag, it shows Armor lv. 0. It's fixed. . The lost position is now displayed for the teammate too. . Changed the "lobby" countdown style. . Forgot to add the translation on the KNIFE display, fixed now. . When the a player has been knocked out by falling and his mate gets killed, he don't gets eliminated, it's fixed. . The grenade prediction plugin has been optimized. . Added Players Models like fortnite (model's name changeable with a .ini file) . Removed enemy/friend names when you're aiming at them. . The Compass has been optimized and the logs has been fixed too. . Added 'Armor Hit' sound. . Added a delay to play hit sounds. . Damage pain is now with emit_sound(). . The '+USE' button has been blocked during the countdown (for safe). . Added a message over the health hud to show how many players is spectating you. . Added Weapon Floating and Spining (code by GHW_Chronic, just made it work with the mod). OBS: It can be turned off with a cvar. . Fixed the bag limit check. . Added a new item to the airdrop - Bag Lv. 3. . When the redzone hits lv. 6, it stops compressing, it's fixed now. . Fixed some sound's quality. . The players that were using the Guspe in under any build were getting stuck. It's fixed now and the highest point is take correctly. . Players are now able to use the Guspe under the water. . Added a new impulse grenade sound. . Added a new way to explode the impulse grenade. . The 'Alarm Sound' is now fixed. . If there's no plane vecs, players do not gets invencible. . Fixed the 'finalized' kill count.
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 10-08-2018 , 20:19   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #170

there are some maps that are great for this mod, you could add support for them, examples: hg_losttown, hg_industrialzone, bigcity, big_city2!

this is looking great, thanks
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