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AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine


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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 11-29-2023 , 15:12   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #41

Quote:
Originally Posted by amirwolf View Post
Is it possible to define walking patterns and map positions for robots?
How to reduce the number of bots?
You can add them manually by kicking or you can set maxplayers to low amount.
This bots automatically finding any map route, they don't need waypoints.
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amirwolf
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Join Date: Feb 2019
Location: Iran
Old 11-29-2023 , 16:43   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #42

After changing
Code:
#define MAXPLAYERS 10
I get this error
HTML Code:
L 11/30/2023 - 01:08:24: [AMXX] Displaying debug trace (plugin "aerobot.amxx", version "beta 0.1")
L 11/30/2023 - 01:08:24: [AMXX] Run time error 4: index out of bounds 
L 11/30/2023 - 01:08:24: [AMXX]    [0] aerobot.sma::Forward_StartFrame (line 358)
L 11/30/2023 - 01:08:24: [AMXX]    [1] aerobot.sma::Forward_StartFrame (line 359)
I think it will be more useful if a file is added for its settings
For example, changing the name of robots, the number of robots, hard mode. normal
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 11-30-2023 , 00:23   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #43

Quote:
Originally Posted by amirwolf View Post
After changing
Code:
#define MAXPLAYERS 10
I get this error
HTML Code:
L 11/30/2023 - 01:08:24: [AMXX] Displaying debug trace (plugin "aerobot.amxx", version "beta 0.1")
L 11/30/2023 - 01:08:24: [AMXX] Run time error 4: index out of bounds 
L 11/30/2023 - 01:08:24: [AMXX]    [0] aerobot.sma::Forward_StartFrame (line 358)
L 11/30/2023 - 01:08:24: [AMXX]    [1] aerobot.sma::Forward_StartFrame (line 359)
I think it will be more useful if a file is added for its settings
For example, changing the name of robots, the number of robots, hard mode. normal
You don't need to change this
#define MAXPLAYERS is not a setting

Change maxplayers via ingame options.

Last edited by 1xAero; 11-30-2023 at 00:26.
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 11-30-2023 , 02:35   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #44

Update:

Fully ported to new Half-Life build. No more old hl.dll is required, just only amxmodx and scripts.

* beta build: 0.2A (Nov 30 2023)
- Half-Life:
Randomized satchels usage. Bots can throw randomly multiple packs now.

Signatures to update manually (amxmodx is not updated yet, update it by yourself with this):

amxmodx\data\gamedata\common.games\functions_ engine

SV_DropClient: "windows" "\x55\x8B\xEC\x81\xEC\x04\x06\x00\x00\xA1\x2A \x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x56"
Cvar_DirectSet: "windows" "\x55\x8B\xEC\x81\xEC\x04\x04\x00\x00\xA1\x2A \x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x56\x8B\x75\ x0C"

amxmodx\data\gamedata\common.games\globalvars _engine

g_pGameRules: "\x8B\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B \x2A\xFF\x2A\x2A\xB8" // StartFrame()

Last edited by 1xAero; 11-30-2023 at 03:29.
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 11-30-2023 , 11:51   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #45

* beta build: 0.3C (Dec 1 2023)
- Task data moved to task manager. Fixed first connected player announcement.
AIO release now does not changes/replaces client files.

AIO release: https://drive.google.com/file/d/19sm...ew?usp=sharing
start game with aerobot.bat
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 12-02-2023 , 11:50   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #46

* beta build: 0.3B (Dec 2 2023)
- Added pBot difficulty/reaction timer cvar. Fixed bug with firstpawn, no more
second crowbar appears. Added bot amount setting. Added configuration file.
For more open aerobot.cfg

AIO (ALL-In-One) release: https://drive.google.com/file/d/1oIw...ew?usp=sharing
start game with aerobot.bat
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1xAero
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Location: Sakha, Russia
Old 12-06-2023 , 11:23   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #47

Updated, small code fixes for powerup

[/CENTER]

All-In-One pack: https://drive.google.com/file/d/1umw...ew?usp=sharing
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1xAero
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Location: Sakha, Russia
Old 12-11-2023 , 11:40   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #48

PHP Code:
- * beta build0.4c (Dec 12 2023Half-Life 25th Anniversary Update:
Instead of giving armor banksplayer receives armor with armorvalue at spawn.
Fixed powerup crash on entity removeadded quake announcer info on kill
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1xAero
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Join Date: Feb 2018
Location: Sakha, Russia
Old 12-21-2023 , 11:05   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #49

Updated:
- * beta build: 0.7a (Dec 21 2023) Half-Life 25th Anniversary Update:
- Bot movement for Half-Life: combat jumptricks and faster movement.
- Added optional thirdperson camera script, print /cam in chat to toggle, again to turn it off.
- Balanced bot difficulty/reaction time. By default the bot difficulty changed to 3 for trick movement.
- Added automated monster spawn, after player death houndeye or hgrunt will appear on dead player origin. Monster apache will spawn on some maps.
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1xAero
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Location: Sakha, Russia
Old 12-24-2023 , 03:38   Re: AEROBOT.XYZ - Artificial Intelligence template for GoldSource engine
Reply With Quote #50

- * beta build: 0.8c (Dec 24 2023) Half-Life 25th Anniversary Update:
- Fixed crash on monsters death/spawn.
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