Raised This Month: $32 Target: $400
 8% 

[L4D2] Health Glows (1.0.1, 07/02-2011)


Post New Thread Reply   
 
Thread Tools Display Modes
adrianman
Senior Member
Join Date: Sep 2010
Old 12-24-2011 , 18:34   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #11

maybe that's the bug i've described but as i left that silhouette the hunter spawned there
adrianman is offline
000101010001
Member
Join Date: Dec 2011
Old 12-27-2011 , 09:14   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #12

Quote:
Originally Posted by Mr. Zero View Post
Infected should never be colored, versus mode?

I have had a bug where the glow sticks around after the player leaves, leaving a glow hunter silhouette. Not sure how to fix it as removing glow on OnClientDisconnect throws a error about net prop not existing.
I have seen this without this plugin ,were a ghost will have an outline as if its been boomed . I think it might be a rare bug

OK i downloaded and installed it and what can i say its a brilliant plugin Valve should put this in every game ,,only trouble is in versus mode ghost that are "in range" glow green ,I didnt try it in other game modes , so for versus at least this needs fixing , i believe these were active ghosts in other words they hadnt spawned yet, I also THINK that it was fine then it was as if something triggered it , but idk i might just not have noticed . if you do fix this it will be a must for all servers in my opinion great plugin

Last edited by 000101010001; 12-27-2011 at 11:50.
000101010001 is offline
Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 12-28-2011 , 00:05   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #13

Quote:
Originally Posted by 000101010001 View Post
OK i downloaded and installed it and what can i say its a brilliant plugin Valve should put this in every game ,,only trouble is in versus mode ghost that are "in range" glow green ,I didnt try it in other game modes , so for versus at least this needs fixing , i believe these were active ghosts in other words they hadnt spawned yet, I also THINK that it was fine then it was as if something triggered it , but idk i might just not have noticed . if you do fix this it will be a must for all servers in my opinion great plugin
Unfortunately I cannot fix that.

Glows are either shown to all or to none.
Mr. Zero is offline
000101010001
Member
Join Date: Dec 2011
Old 12-28-2011 , 03:51   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #14

Quote:
Originally Posted by Mr. Zero View Post
Unfortunately I cannot fix that.

Glows are either shown to all or to none.
ok idea we dont need glows for healthy survivors we just know if there isnt a glow they are full health or near , only when the yellow glow kicks in do we need to see it ,if this was the case wouldnt healthy ghosts also have invisible glows(or no glow) so they wouldnt be seen anymore ? please please please let it work ..
maybe a cvar like enablehealthyglow 1/0 you could enable for all modes and disable for versus (if it works that is)
so to sum up get rid of green glows and this should fix the ghost problem as they show up as green

Last edited by 000101010001; 12-29-2011 at 09:58.
000101010001 is offline
cowfarm1067
Junior Member
Join Date: Dec 2011
Old 12-28-2011 , 03:59   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #15

Doh, my bad.

Updated the stocks with the functions needed.


Last edited by cowfarm1067; 12-28-2011 at 03:59.
cowfarm1067 is offline
000101010001
Member
Join Date: Dec 2011
Old 01-12-2012 , 04:36   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #16

ok well I tried everything you said i found the bit i need to edit but cant compile the plugin
I downloaded your l4d_stocks and still no joy )_)
#define GLOW_HEALTH_HIGH_TYPE L4D2_IsSurvivorGlowDisabled() ? L4D2Glow_None : L4D2Glow_OnUse
does this just need changing to
#define GLOW_HEALTH_HIGH_TYPE L4D2_IsSurvivorGlowDisabled(true) ? L4D2Glow_None : L4D2Glow_OnUse
if you or someone could compile this for me i would be extremely greatfull
That is if this would stop the healthy glow ?
or make it so we have a few cvars
all we need is high_on/off med_on/off low_on/off
and also maybe some for colours but i couldnt care less about that

Last edited by 000101010001; 01-12-2012 at 12:37.
000101010001 is offline
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 01-13-2012 , 17:37   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #17

scripting
templatemodule.sp
main.sp
macros.sp
helpers.sp
healthglow.sp

include
l4d_stocks.inc

if you have all this files compile and you will find main.smx in compiled folder. You dont need to change source.
__________________
disawar1 is offline
000101010001
Member
Join Date: Dec 2011
Old 01-15-2012 , 03:52   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #18

thanks disawar1 for that but this happens
Code:
/ main.sp
main.sp(68) : error 010: invalid function or declaration
healthglow.sp(154) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(156) : error 017: undefined symbol "L4D2_RemoveEntGlow"
healthglow.sp(165) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(189) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(200) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(207) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(214) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(221) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(229) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(245) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(264) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(282) : error 017: undefined symbol "L4DTeam_Survivor"
healthglow.sp(292) : error 017: undefined symbol "L4D2_RemoveEntGlow"
healthglow.sp(298) : error 017: undefined symbol "L4D_GetPlayerReviveCount"
healthglow.sp(307) : error 017: undefined symbol "L4D2_SetEntGlow"
healthglow.sp(321) : error 017: undefined symbol "L4D2Glow_OnUse"
healthglow.sp(321) : warning 213: tag mismatch
healthglow.sp(331) : error 017: undefined symbol "L4D2Glow_OnUse"
healthglow.sp(331) : warning 213: tag mismatch
healthglow.sp(339) : error 017: undefined symbol "L4D2Glow_OnUse"
healthglow.sp(339) : warning 213: tag mismatch
healthglow.sp(347) : error 017: undefined symbol "True"
healthglow.sp(347) : warning 213: tag mismatch

20 Errors.

Compilation Time: 0.44 sec

Last edited by 000101010001; 01-15-2012 at 03:53.
000101010001 is offline
Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 01-15-2012 , 12:39   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #19

You need to put L4DStocks in your include folder as described in the first post.

You can find the include file here: https://code.google.com/p/l4dstocks/
Mr. Zero is offline
000101010001
Member
Join Date: Dec 2011
Old 01-17-2012 , 01:49   Re: [L4D2] Health Glows (1.0.0, 15/12-2011)
Reply With Quote #20

ok well ive done that and it still wont work ,hopefully some kind hearted fellow will do it for me
000101010001 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode