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[L4D & L4D2] Tank's Burning Rock


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fpsbrian
Senior Member
Join Date: Feb 2008
Old 10-21-2010 , 06:51   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #21

I did, but they still explode... and make effects, people think the tank is "super tank" and will insta-kill with his "exploding rocks of doom" lol
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 10-22-2010 , 05:54   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #22

Quote:
Originally Posted by fpsbrian View Post
I did, but they still explode... and make effects, people think the tank is "super tank" and will insta-kill with his "exploding rocks of doom" lol
Thank you for reminding, I will fix it, please make sure that "l4d_rock_explosive_chance_burning" and "l4d_rock_explosive_chance_normal" are set to 0.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 10-22-2010 , 07:56   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #23

Quote:
Originally Posted by panxiaohai View Post
Thank you for reminding, I will fix it, please make sure that "l4d_rock_explosive_chance_burning" and "l4d_rock_explosive_chance_normal" are set to 0.
0 does work! 0.0 does not

Thanks, what is the default number for "l4d_rock_explosive_pushforce"
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Last edited by fpsbrian; 10-22-2010 at 08:30.
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blitzzz
Member
Join Date: Mar 2010
Old 10-22-2010 , 10:05   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #24

Can you make the rock have 'homing ability' as well?
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acetone
Member
Join Date: Apr 2009
Old 11-08-2010 , 16:17   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #25

Panxiaohai,

The smx link works but Get Plugin link returns "Plugin failed to compile! Please try contacting the author."

l4d_rock_fire set to 1 with default config made it so the tank never threw a single fiery rock in over 10 chances. The only way I could get fiery rocks was to set l4d_rock_fire to 2. Any idea what might be wrong with my setup when using l4d_rock_fire 1? Here is my cfg:
Code:
// This file was auto-generated by SourceMod (v1.3.6)
// ConVars for plugin "l4d_tankrock.smx"

// burning rock explode chance [0.0, 100.0]
// -
// Default: "100.0"
l4d_rock_explosive_chance_burning "100.0"

// normal rock explode chance [0.0, 100.0]
// -
// Default: "10.0"
l4d_rock_explosive_chance_normal "10.0"

// [0.0, 100.0]
// -
// Default: "20.0"
l4d_rock_explosive_damage "20.0"

// [0.0, 2000.0]
// -
// Default: "700.0"
l4d_rock_explosive_pushforce "700.0"

// [0.0, 500.0]
// -
// Default: "400.0"
l4d_rock_explosive_radius "400.0"

// 0:disable , 1:burning tank throws burning rock, 2:always throw burning rock
// -
// Default: "1"
l4d_rock_fire "2"
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MasterMind420
BANNED
Join Date: Nov 2010
Old 05-12-2011 , 18:06   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #26

Mod seems to be working fine, however theres an error on line 101.
Here's the log:
L 05/12/2011 - 16:19:09: SourceMod error session started
L 05/12/2011 - 16:19:09: Info (map "c1m1_hotel") (file "errors_20110512.log")
L 05/12/2011 - 16:19:09: [SM] Native "GetEdictClassname" reported: Invalid edict (2 - 2)
L 05/12/2011 - 16:19:09: [SM] Displaying call stack trace for plugin "l4d_tankrock.smx":
L 05/12/2011 - 16:19:09: [SM] [0] Line 101, F:\my code\addons\sourcemod\scripting\l4d_tankrock. sp::OnEntityDestroyed()
L 05/12/2011 - 16:19:09: [SM] Native "GetEdictClassname" reported: Invalid edict (3 - 3)
L 05/12/2011 - 16:19:09: [SM] Displaying call stack trace for plugin "l4d_tankrock.smx":
L 05/12/2011 - 16:19:09: [SM] [0] Line 101, F:\my code\addons\sourcemod\scripting\l4d_tankrock. sp::OnEntityDestroyed()
L 05/12/2011 - 16:19:09: [SM] Native "GetEdictClassname" reported: Invalid edict (5 - 5)
L 05/12/2011 - 16:19:09: [SM] Displaying call stack trace for plugin "l4d_tankrock.smx":
L 05/12/2011 - 16:19:09: [SM] [0] Line 101, F:\my code\addons\sourcemod\scripting\l4d_tankrock. sp::OnEntityDestroyed()
L 05/12/2011 - 16:19:09: [SM] Native "GetEdictClassname" reported: Invalid edict (7 - 7)
L 05/12/2011 - 16:19:09: [SM] Displaying call stack trace for plugin "l4d_tankrock.smx":
L 05/12/2011 - 16:19:09: [SM] [0] Line 101, F:\my code\addons\sourcemod\scripting\l4d_tankrock. sp::OnEntityDestroyed()
L 05/12/2011 - 16:19:09: [SM] Native "GetEdictClassname" reported: Invalid edict (8 -
L 05/12/2011 - 16:19:09: [SM] Displaying call stack trace for plugin "l4d_tankrock.smx":
L 05/12/2011 - 16:19:09: [SM] [0] Line 101, F:\my code\addons\sourcemod\scripting\l4d_tankrock. sp::OnEntityDestroyed()
L 05/12/2011 - 16:19:09: [SM] Native "GetEdictClassname" reported: Invalid edict (6 - 6)
L 05/12/2011 - 16:19:09: [SM] Displaying call stack trace for plugin "l4d_tankrock.smx":
L 05/12/2011 - 16:19:09: [SM] [0] Line 101, F:\my code\addons\sourcemod\scripting\l4d_tankrock. sp::OnEntityDestroyed()
L 05/12/2011 - 16:19:09: Error log file session closed.
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MasterMind420
BANNED
Join Date: Nov 2010
Old 05-18-2011 , 11:12   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #27

Hey great mod, have a request, is it possible to change the color of the flames? If it is, would be cool if say you could change it to RED GREEN or BLUE...Just a thought. Thanks again...
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 06-11-2011 , 04:23   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #28

PLEASE HELP!!! Todays update broke this plugin. It doesn't work right anymore. What can I do to fix it?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-11-2011 , 06:11   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #29

Quote:
Originally Posted by Chronic1 View Post
PLEASE HELP!!! Todays update broke this plugin. It doesn't work right anymore. What can I do to fix it?
There hasn't been any L4D(2) updates today. And neither will it be, untill next friday (They releasing every 2 weeks)

Last edited by Visual77; 06-11-2011 at 06:19.
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carlos moschen
Member
Join Date: Jan 2011
Old 06-12-2011 , 15:17   Re: [L4D & L4D2] Tank's Burning Rock
Reply With Quote #30

guy, great plugin yourself, congratulations!
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