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[L4D & L4D2] MultiTanks (version 1.6)


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Red Alex
Member
Join Date: Aug 2009
Old 09-08-2009 , 10:22   Re: [L4D] MultiTanks (version 1.2)
Reply With Quote #11

Version 1.2 (08.09.09)
- Added specific isFinalMap check for l4d_vs_smalltown04_mainstreet and l4d_smalltown04_mainstreet
- Rename mt_version to multitanks_version

1.2 fixes bugs in Death Toll: The Street.
About Random glitch. Its anyway still remaining multitanks or one just dissapear?
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 09-08-2009 , 11:45   Re: [L4D] MultiTanks (version 1.2)
Reply With Quote #12

Yes, there is still 2 tanks.
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Red Alex
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Join Date: Aug 2009
Old 09-08-2009 , 11:49   Re: [L4D] MultiTanks (version 1.2)
Reply With Quote #13

So, its not big problem
I think thats appear when director decide give both tank to one player.
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fpsbrian
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Join Date: Feb 2008
Old 09-08-2009 , 11:56   Re: [L4D] MultiTanks (version 1.2)
Reply With Quote #14

Maybe, but it's not a big deal at all!
Thanks for the fast fix!
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 09-12-2009 , 20:47   Re: [L4D] MultiTanks (version 1.2)
Reply With Quote #15

Still getting the same problem on the death toll map, and also I'm not sure if this plugin is causing it but we have been having an issue with players sliding around like they are on ice?
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Red Alex
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Join Date: Aug 2009
Old 09-13-2009 , 02:10   Re: [L4D] MultiTanks (version 1.2)
Reply With Quote #16

I have no problems on Death Toll: The Street map. Make sure that you use last version of plugin and correct config. Sliding around players is definitely not my plugin issue.
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Last edited by Red Alex; 09-13-2009 at 02:12.
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leonil7
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Join Date: May 2009
Location: GB
Old 09-17-2009 , 15:34   Re: [L4D] MultiTanks (version 1.2)
Reply With Quote #17

Im playing Coop.

Am i correct to observe that this spawns Tanks in succession (you battle one tank at a time), rather that at the same time (battle two tanks at the same time)?

It seem it does it one at a time.
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Red Alex
Member
Join Date: Aug 2009
Old 09-19-2009 , 09:56   Re: [L4D] MultiTanks (version 1.3)
Reply With Quote #18

Update:

Version 1.3 (19.09.09)
- Improved Debug Logs
- Added check for Instant Multi Spawns (Fixes bugs in COOP)
- Fixed some spelling errors (MatState to MapState, regual to regular)
- Renamed config file from multitanks.cfg to l4d_multitanks.cfg
- Added command for refresh tanks settings
- Adder CVAR for tanks to spawn together
- Rename multitanks_version to l4d_multitanks_version

Setting mt_spawntogether to 1 will cause tanks spawn together. So in coop they will be attack at same time.

Delete old config! (multitanks.cfg). Now it named l4d_multitanks.cfg
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brokenguns25
Junior Member
Join Date: Sep 2009
Old 09-21-2009 , 12:27   Re: [L4D] MultiTanks (version 1.3)
Reply With Quote #19

I want to spawn 20 tanks(yes 20) in the finale with a 5 second delay between each. What do I set the mt_spawncheck to? It seems to max out at 20 seconds.

BTW, if you think I'm crazy, the tanks will have low health.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-21-2009 , 12:42   Re: [L4D] MultiTanks (version 1.3)
Reply With Quote #20

Do you have slots needed for that?
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