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Danimoth


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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 05-18-2008 , 16:05   Re: Danimoth
Reply With Quote #121

Quote:
Originally Posted by yang View Post
that will b fixed but it's almost unnecessary cuz u can only use AOE type heroes since it forces ur viewing cone to 1 position only.
yang also i use it like once and then i cant use it anymore just get the idiot msg
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^.dr0p
Junior Member
Join Date: Mar 2008
Old 05-18-2008 , 17:19   Re: Danimoth
Reply With Quote #122

just set the cooldown to 0, i tried to fix it, but i dont find the error.

Then the players abuse it, but u can use it ;)
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wiLd2k
Member
Join Date: Feb 2008
Location: Finland
Old 05-29-2008 , 12:24   Re: Danimoth
Reply With Quote #123

Alright, since many asked how to make "unshaking" trail, here you can find out!

sh_danimoth.sma (Coding file) Go down and you see this:

Code:
message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( 0 )
write_coord( cubeOrigin[0] + x1 )
write_coord( cubeOrigin[1] + y1 )
write_coord( cubeOrigin[2] - bot_vertex )
write_coord( cubeOrigin[0] + x2 )
write_coord( cubeOrigin[1] + y2 )
write_coord( cubeOrigin[2] - bot_vertex )
write_short(gSpriteLine) // model
write_byte( 0 ) // start frame
write_byte( 0 ) // framerate
write_byte( cagetime ) // life
write_byte( 10 )  // width
write_byte( 5 ) // noise
write_byte( 173 ) // r, g, b
write_byte( 216 ) // r, g, b
write_byte( 230 ) // r, g, b
write_byte( 255 ) // brightness
write_byte( 0 )  // speed
message_end()
Change
Code:
write_byte( 5 ) // noise
to
Code:
write_byte( 0 ) // noise


So you change from 5 to 0 so trail wont shake anymore.

!!!!!!!!!!!ATTENCION!!!!!!!!!!!
You change on every this following coding this noise code instead of 5 to 0.

Code:
write_byte( 0 )
write_coord( cubeOrigin[0] + x1 )
write_coord( cubeOrigin[1] + y1 )
write_coord( cubeOrigin[2] - bot_vertex )
write_coord( cubeOrigin[0] + x2 )
write_coord( cubeOrigin[1] + y2 )
write_coord( cubeOrigin[2] - bot_vertex )
write_short(gSpriteLine) // model
write_byte( 0 ) // start frame
write_byte( 0 ) // framerate
write_byte( cagetime ) // life
write_byte( 10 )  // width
write_byte( 5 ) // noise
write_byte( 173 ) // r, g, b
write_byte( 216 ) // r, g, b
write_byte( 230 ) // r, g, b
write_byte( 255 ) // brightness
write_byte( 0 )  // speed
message_end()
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Last edited by wiLd2k; 06-01-2008 at 04:40.
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micke1101
Veteran Member
Join Date: Jan 2008
Location: Banned-town
Old 05-29-2008 , 13:24   Re: Danimoth
Reply With Quote #124

Thats working with our house md (koas)
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wiLd2k
Member
Join Date: Feb 2008
Location: Finland
Old 05-30-2008 , 06:16   Re: Danimoth
Reply With Quote #125

Quote:
Originally Posted by micke1101 View Post
Thats working with our house md (koas)
cool ^^

New:
I have thinked and came to this:
When you press keydown, theres timer what is working like... 10-12 seconds, like SOK Goku, when you press keydown, its like charging short time (the timer) So there is coming another sound of danimoth: Danimoth_cloak
So thats it! I try to script it, then i relase it!

The idea is when you press keydown, you have to wait 10-12 seconds and then its putting around people in danimoth cage.
So people couldn't abuse danimoth when they come back alive.

New:
But i forgot mention, that cloak means invisibility, so danimoth user is making himself invisible and everyone around people invisible too (with radius), Thanks to Micke1101, who have noticed me about this.

PS: Im allmost ready with charging time "Cloak"
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After a long time, I am again interested in SuperHero Mod (08.2011 ->). Please PM me, if you have heroes by clan-sok!!! Very Important! Tnx.

Last edited by wiLd2k; 06-01-2008 at 04:48.
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Shadowfor
Member
Join Date: Mar 2010
Old 03-13-2010 , 17:11   Re: Danimoth
Reply With Quote #126

complie error home/groups/amxmodx/tmp3/phpgiRaIE.sma(133) : error 035: argument type mismatch (argument 1)
/home/groups/amxmodx/tmp3/phpgiRaIE.sma(141) : error 025: function heading differs from prototype

WHy?
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kanatzu
Veteran Member
Join Date: Oct 2007
Location: Sweden
Old 03-13-2010 , 17:20   Re: Danimoth
Reply With Quote #127

Cuz its 5 years old and this is not a complete hero-post.

Click here for supported/working heroes
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Stop saying words before I sodomize you with a cucumber.
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Shadowfor
Member
Join Date: Mar 2010
Old 03-13-2010 , 18:09   Re: Danimoth
Reply With Quote #128

can you help me copmlete this one? I really like it
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 03-13-2010 , 18:19   Re: Danimoth
Reply With Quote #129

http://forums.alliedmods.net/showthread.php?t=72164
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