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Sank Sounds (Luke Sankey) (v1.8.4)


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karlos
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Old 04-30-2007 , 23:29   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #641

Quote:
Originally Posted by AllMassive View Post
The Sounds seem to overlap with 1.6.0.

It happend quite often that a Players Sound (during beginning) was interrupted by another Player's Sound.
is "mp_sank_sounds_obey_duration" set to zero or one ?
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AllMassive
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Old 05-01-2007 , 06:24   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #642

It's set to 1 - i only upgraded the amxx-File from 1.5.6 to 1.6.0.

Dont't understand me wrong - it seems to work 98% of the time - but sometimes ppl can interupt each other - seems like during the first 0,5-1,0 seconds a sound is triggerd.
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karlos
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Old 05-01-2007 , 08:53   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #643

next time you get this bug, execute "amx_sound_debug" and then find those two sound and check their sound length

are you using speech sounds ?
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AllMassive
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Old 05-01-2007 , 12:31   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #644

ok - i will do so.

No - i'm only using mp3's.
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Brighton
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Join Date: Jul 2005
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Old 05-13-2007 , 07:01   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #645

Hi there,

I got a suggestion for the Plugin.

Currently I'm using v1.5.3 on my server, and its running fine, just with waves.

The main Problem is, that we have many sounds and many CS-Kiddies, so we decided, to give all Users just 18 Sounds per map. And we decided to make some normal usersounds to adminsounds, cuz of massive spamming.

But there are some users of the server, i'd like to give

a) more sounds per map
b) access to certain sounds, but not all adminsounds.

Like a new status, a little adminstatus. ^^

And i like to define those Users with little adminrights in the config file,
i like to keep my database with amxbans as small as possible ^^

I hope you like this idea. Maybe something for the next version.

Greetings Brighton
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karlos
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Old 05-13-2007 , 10:21   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #646

a) more sounds per map for specific users ?
you would need to write a plugin that will reset a players quota ( server_cmd("amx_sound_reset %s", playername) )

b) sound access managment ?
since 1.6.0 there is one, but it uses the amxX admin flags
maybe you give those people an unused flag like "v", "w" or "x"

i do not want to implement an own admin system
if you want such a thing you will need to do it on your own

PS:
you should upgrade to 1.6.0, i am not supporting bugs in older versions
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{SR} Raggy
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Join Date: May 2006
Old 05-20-2007 , 11:15   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #647

Uhh... I'm having a problem with this plugin... It isn't actually working but it says it's running...

I've got the following in the server.cfg...
mp_sank_sounds_download "1"
mp_sank_sounds_obey_duration "1"
amx_sound "1"

I've also put the plugin name into the plugin.ini and also the .sma and .amxx into the scripting and plugins folders... And don't know what is wrong with it now...
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karlos
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Old 05-20-2007 , 15:16   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #648

what is not working ?
"amx_sound_debug" to check if any sounds are loaded
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Old 05-23-2007, 06:08
berni
This message has been deleted by berni. Reason: nvm
{SR} Raggy
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Old 05-23-2007 , 14:55   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #649

I wrote that in console but it didn't show anything...
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karlos
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Old 05-23-2007 , 15:13   Re: Sank Sounds (Luke Sankey) (v1.6.0)
Reply With Quote #650

"amx_plugins" check if plugin is listed
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