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[L4D2] Saferoom Naps: Spawn Next Map With 50 HP


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-10-2021 , 02:22   Re: [L4D2] Saferoom Naps: Spawn Next Map With 50 HP
Reply With Quote #11

It does not remove the black and white state, even after map change you can die directly. Yes it removes the color correction and sound but this is it.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 05-01-2022 , 04:07   Re: [L4D2] Saferoom Naps: Spawn Next Map With 50 HP
Reply With Quote #12

Using Recreator version, I have enter on a saferoom with 86 HP, and this plugin reduced it to 50. It has happened to me on a custom map where I can recover life with herbs, resident evil style. However, it should not happen, because it is permanent life, green life...

Last edited by Toranks; 05-01-2022 at 04:10.
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little_froy
Senior Member
Join Date: May 2021
Old 03-11-2023 , 18:46   Re: [L4D2] Saferoom Naps: Spawn Next Map With 50 HP
Reply With Quote #13

update 2024-03-12 (v1.18.

my version, revive incapacitated players before healing them, but they can't keep revive health buffer.

provide one cvar to custom health. clear revived count and thirdstrike will work as default.
PHP Code:
// heal to the value when map transition
// -
// Default: "100"
// Minimum: "1.000000"
saferoom_naps_health "100" 
Forwards
Spoiler


Related Plugins
Typical usage scenarios

set cvar "saferoom_naps_health"(from this plugin) and "z_survivor_respawn_health"(from game) to the same value, then whether it's on map transition or respawn by saferoom, will get same health.
but respawn health of defibrillator/rescue also fixed to "z_survivor_respawn_health", so use Simple Custom Respawn Health of Defibrillator/Rescue to custom them.

Change log
Spoiler
Attached Files
File Type: inc saferoom_naps.inc (540 Bytes, 10 views)
File Type: sp Get Plugin or Get Source (saferoom_naps.sp - 23 views - 4.3 KB)

Last edited by little_froy; 03-16-2024 at 08:11.
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