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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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Fearts
ferts of daeth
Join Date: Oct 2008
Old 12-08-2014 , 23:59   Re: [TF2] Taunt 'em
Reply With Quote #101

I think this needs another gamedata update:

L 12/08/2014 - 22:42:45: Info (map "vsh_manncohq_v14") (file "errors_20141208.log")
L 12/08/2014 - 22:42:45: [freaks\generic_abilities.ff2] Unable to initialize call to CTFPlayer:layTauntSceneFromItem. Wait patiently for a fix.
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Sigara
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Join Date: Apr 2014
Old 12-09-2014 , 01:24   Re: [TF2] Taunt 'em
Reply With Quote #102

Quote:
Originally Posted by painn View Post
tf2 today update add new Pyro Taunt - Pool Party ?
The taunts number is 30570
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-09-2014 , 01:31   Re: [TF2] Taunt 'em
Reply With Quote #103

The new Pyro taunt should work out of the box with number 30570, as Sigara said.

What OS is the gamedata broken on? It's still working on Windows, apparently.

I like how that error message is just blatantly "freaks\generic_abilities.ff2". This isn't FF2.

In the meantime, I think this update fixed the taunt models not properly showing up (e.g. the guitar for Shred Alert).
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Last edited by FlaminSarge; 12-09-2014 at 02:03.
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DrFallen
AlliedModders Donor
Join Date: Jul 2013
Location: ./root
Old 12-09-2014 , 20:41   Re: [TF2] Taunt 'em
Reply With Quote #104

Quote:
Originally Posted by FlaminSarge View Post
The new Pyro taunt should work out of the box with number 30570, as Sigara said.

What OS is the gamedata broken on? It's still working on Windows, apparently.

I like how that error message is just blatantly "freaks\generic_abilities.ff2". This isn't FF2.

In the meantime, I think this update fixed the taunt models not properly showing up (e.g. the guitar for Shred Alert).
Gamedata still works on Linux
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FishDude
Member
Join Date: Jul 2014
Old 12-10-2014 , 08:54   Re: [TF2] Taunt 'em
Reply With Quote #105

Quote:
Originally Posted by Sigara View Post
The taunts number is 30570
I changed tf_tauntem_mod. But somehow Taunt does not work: pyro starts to do something, but the animation within a half-second breaks. Does someone have this plugin works with 'pool party'?
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painn
Member
Join Date: Mar 2009
Old 12-10-2014 , 09:32   Re: [TF2] Taunt 'em
Reply With Quote #106

Quote:
Originally Posted by FishDude View Post
I changed tf_tauntem_mod. But somehow Taunt does not work: pyro starts to do something, but the animation within a half-second breaks. Does someone have this plugin works with 'pool party'?

+ add pool party work
Attached Files
File Type: smx tf_tauntem.smx (8.3 KB, 260 views)
File Type: sp Get Plugin or Get Source (tf_tauntem.sp - 267 views - 8.8 KB)

Last edited by painn; 12-10-2014 at 09:57. Reason: Removed binary, no source code.
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FishDude
Member
Join Date: Jul 2014
Old 12-11-2014 , 02:09   Re: [TF2] Taunt 'em
Reply With Quote #107

Quote:
Originally Posted by painn View Post
+ add pool party work
Again, does not work for me. Everything is the same. Animation starts and immediately stops. (It's no wonder I'm in exactly the same way to change the code, just like you).
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Dragon_Master
Member
Join Date: Oct 2014
Old 12-12-2014 , 14:10   Re: [TF2] Taunt 'em
Reply With Quote #108

can you make a menu type thing? so you wouldnt just continously type up the command
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Dragon_Master
Member
Join Date: Oct 2014
Old 12-13-2014 , 08:14   Re: [TF2] Taunt 'em
Reply With Quote #109

Also the shred alert doesnt apear on the list.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 12-13-2014 , 09:02   Re: [TF2] Taunt 'em
Reply With Quote #110

Quote:
Originally Posted by Dragon_Master View Post
Also the shred alert doesnt apear on the list.
It's wasn't added perhaps because it is a promo taunt?
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