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[L4D & L4D2] Extinguisher & Flamethrower (1.23) [25-May-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-28-2012 , 17:02   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #41

It should, let me know. Read the bugs for L4D1 and note refuel only supports L4D2.
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bdmj
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Join Date: Jan 2010
Old 05-29-2012 , 09:38   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #42

Ok so how exactly do you refuel it then in L4D1 or do you just have to drop it completely and pick up a new one?
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Silvers
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Location: SpaceX
Old 05-29-2012 , 09:48   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #43

Quote:
Originally Posted by bdmj View Post
Ok so how exactly do you refuel it then in L4D1 or do you just have to drop it completely and pick up a new one?
Read the first post. Even above... damn. Yeah just drop it, there is no refuel for L4D1.
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Last edited by Silvers; 05-29-2012 at 09:49.
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flozza
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Join Date: Jul 2011
Old 06-13-2012 , 01:24   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #44

Conflicts with L4D superversus (extinguishers dont appear anymore) and with infected loots drop (make the hint "Something hits the ground" display, but option is disabled in his config). Is there is a fix, it would be nice, cause that's a very interesting plugin !
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-13-2012 , 05:16   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #45

Conflict how? You probably have too many plugins/cvars/configs, not related to any single plugin.
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flozza
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Join Date: Jul 2011
Old 06-13-2012 , 08:25   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #46

Without L4DVersus : Working like a charm
With L4DVersus : I don't see extinguisher anymore, i run trough the map without see anyone, but the plugin is well loaded, is in SM plugins list without error.


For Infected loot drops, this plugin have a cvar let us choose the emplacement of the text "Something drops the ground" : not displayed(0), in center(1), in hint box(2), in the chat(3). I've mine on 0, to don't display nothing. But if i put the extinguisher plugin, it don't care anymore of my choice, it display in the hint box, like the fuel left <= maybe a conflict with the fuel displaying.

Sorry for my bad english, thanks for your interest
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-13-2012 , 08:41   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #47

Yeah, this is a problem with cvars and not my plugin. You can use my Cvar Configs Updater which might fix the problem.


Edit Updated:
1.8 (10-Jul-2012)
- Fixed hurting players behind you.
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Last edited by Silvers; 07-10-2012 at 16:10.
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Homunculu
Junior Member
Join Date: Jul 2012
Old 07-22-2012 , 16:39   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8) [10-Jul-2012]
Reply With Quote #48

You are the most awesome programmer i had never seen
you made everything i want to suggest
Thank you a lot
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-07-2012 , 00:27   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8.1) [07-Oct-2012]
Reply With Quote #49

Small update which I should have released a while back.
Thanks to "Machine" for providing the fix.
- Fixed the Extinguisher blocking players +USE by adding a single line of code.


Also thanks to "KyleS" for approving the plugin
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Silvers
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Location: SpaceX
Old 07-06-2013 , 08:33   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.8.1) [07-Oct-2012]
Reply With Quote #50

Updated gamedata signature file to work with L4D2 SteamPipe update, re-download and replace your gamedata file with the new one.

Edit: Plugin updated

1.8.2 (21-Jul-2013)
- Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.
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Last edited by Silvers; 07-21-2013 at 13:09.
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