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[L4D & L4D2] Extinguisher & Flamethrower (1.23) [25-May-2023]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 12-13-2011 , 07:38   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Reply With Quote #31

Let me suggest reading the first post again. The red glow (I assume you mean Orange) which is activated by the combo cvar, lets you use all the types in 1. If you set the combo cvar to 0 then you can have individual types.
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Last edited by Silvers; 12-13-2011 at 07:40.
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disawar1
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Join Date: Aug 2011
Location: Russian
Old 12-13-2011 , 14:35   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Reply With Quote #32

Quote:
Originally Posted by Argus View Post
I can't get Extinguisher, Freezer Spray or Blastpushback. only Flamethrower works (red glow).
tried sm_giveext 1, sm_giveext 2, sm_giveext NAME 4 - no difference.
l4d_extinguisher_type is set to 15.

how to get Extinguisher, Freezer Spray or Blastpushback?

and the Flamethrower flame is visible not so far as weapon can burn enemy.

Extinguisher & Flamethrower ver (1.4)
Flamethrower flame this is only particle effect it doesn't matter for a distance of flame it's just... special effects. You can change how far objects will catch fire l4d_extinguisher_range "120" like 500 or more..
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januto
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Join Date: Mar 2011
Old 12-20-2011 , 19:30   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Reply With Quote #33

I tested it and it is so funny, however, I like the soft but reallistic plugins, you know, any chance to give just an extingisher? COOOL
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Silvers
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Old 12-20-2011 , 20:41   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Reply With Quote #34

Quote:
Read/search this post before asking questions.
It says. Last time I explain.

For individual types (Extinguisher, Flamethrower, Blast push back, Freezer Spray) turn off the combo cvar (put "0") and set the l4d_extinguisher_type cvar to what you want.
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januto
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Old 12-21-2011 , 08:49   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Reply With Quote #35

Thank you!!
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Dushess
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Join Date: Feb 2012
Old 03-01-2012 , 15:33   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.4) [01-Dec-2011]
Reply With Quote #36

Lol, can alter position of model is? And sort of fire extinguisher should be kept upright =)

Last edited by Dushess; 03-01-2012 at 15:33.
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Silvers
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Join Date: Aug 2010
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Old 03-30-2012 , 07:08   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.5) [30-Mar-2012]
Reply With Quote #37

Quite a big update, many fixes:

1.5 (30-Mar-2012)
- Added cvar "l4d_extinguisher_modes_off" to control which game modes the plugin works in.
- Added cvar "l4d_extinguisher_modes_tog" same as above, but only works for L4D2.
- Changed cvar "l4d_extinguisher_hint" added options 3 and 4.
- Fixed errors the last update caused when Exintguishers were broken by things such as molotovs.
- Fixed hookevent errors in L4D1, refilling with gascans cannot work in L4D1.
- Fixed not being able to use pistols when incapped and being revived.
- Fixed the extinguisher not showing in first person view when equipped after being snared or incapped.
- Fixed a bug where deleting Extinguishers would also delete "type" entries.
- Made it easier to extinguish fires by increasing the range which is detected.
- Optimized the plugin by only creating PreThink hooks when Extinguishers/Gascans are equipped.
- Optimized the plugin by not detecting the creation of prop_physics models.
- Stopped setting freezerspray glow on common infected which already have a glow enabled.


1.6 (10-May-2012)
- Added cvar "l4d_extinguisher_time" to control how long players have to shoot when standing in fire before removing it.
- Fixed the fires not being removed properly.
- Fixed the extinguisher not appearing after throwing held objects.
- Fixed refuel hints displaying in L4D1, refilling with gascans cannot work in L4D1.
- Small changes.


@dushess maybe I will at some point, but so far nothing worked well.
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Last edited by Silvers; 05-10-2012 at 03:28.
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Dont Fear The Reaper
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Join Date: Nov 2011
Old 05-17-2012 , 14:59   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.6) [10-May-2012]
Reply With Quote #38

Here's the german translation for it.
Attached Files
File Type: txt extinguisher.phrases.txt (3.0 KB, 117 views)
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Silvers
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Old 05-25-2012 , 07:09   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #39

At the request of alexip121093, I added the ability to remove boomer vomit effect from survivors and special infected.

1.7 (25-May-2012)
- Added cvar "l4d_extinguisher_vomit" to remove the boomer vomit effect when first spraying survivors.
- Fixed the Extinguisher type not causing damage when combo cvar was set to 0.
- Fixed Louis and Zoey effects spraying in the wrong direction in L4D2.
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bdmj
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Join Date: Jan 2010
Old 05-28-2012 , 16:57   Re: [L4D & L4D2] Extinguisher & Flamethrower (1.7) [25-May-2012]
Reply With Quote #40

Just a quick question.....does this still work for L4D1 and are there any limitations? Thx
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