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[TF2] Remote Control/Build/Limit buildings plugin


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Frizzel
New Member
Join Date: May 2011
Old 08-06-2012 , 15:44   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #91

This is probably going to throw you for a loop, but the sentries disregard any types of clips. Player clips and clips in maps. Which is VERY annoying. Which means in order for it to not go outside of the map, id have to make a texture that's clear in a sense, and you cant use nodraw. Its just very annoying to see people under a map because they like to glitch the plugin. If there's anything you can do, it'd be nice, but its just a suggestion.
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Darknezzz
Junior Member
Join Date: Aug 2009
Old 08-13-2012 , 06:13   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #92

Can I do something wrong but:
1. Sentrys shoots out of the ground.
2. dispensers, teleporters spawn but do not work.
3. objects can not be moved.
4. Sometimes, If the engineer had not yet constructed object, then spawn it through the menu appears, first blueprint of the object.
5. using the guide Sentry do not shoot.

Code:
13:49:40 [SM] Listing 45 plugins:
           01 "Admin File Reader" (1.5.0-dev) by AlliedModders LLC
           02 "AdminCheats" (0.2) by devicenull
           03 "Admin Help" (1.5.0-dev) by AlliedModders LLC
           04 "Admin Menu" (1.5.0-dev) by AlliedModders LLC
           05 "Advanced Infinite Ammo" (1.0.2) by Tylerst
           06 "Advertisements" (0.5.5) by Tsunami
           07 "Anti-Flood" (1.5.0-dev) by AlliedModders LLC
           08 "Basic Chat" (1.5.0-dev) by AlliedModders LLC
           09 "Basic Comm Control" (1.5.0-dev) by AlliedModders LLC
           10 "Basic Commands" (1.5.0-dev) by AlliedModders LLC
           11 "Basic Info Triggers" (1.5.0-dev) by AlliedModders LLC
           12 "Basic Votes" (1.5.0-dev) by AlliedModders LLC
           13 "[TF2] Be the Horsemann" (1.3) by FlaminSarge
           14 "Client Preferences" (1.5.0-dev) by AlliedModders LLC
           15 "All Command and ConVar Lister" (1.0) by Upholder of the [BFG]
           16 "[TF2] Fake Halloween Gifts" (1.0.1) by DarthNinja
           17 "Fun Commands" (1.5.0-dev) by AlliedModders LLC
           18 "Fun Votes" (1.5.0-dev) by AlliedModders LLC
           19 "[Any] Deluxe Godmode" (2.3.1) by DarthNinja
           20 "[TF2] Monoculus Spawner" (1.1.1) by DarthNinja
           21 "HLstatsX CE Ingame Plugin" (1.6.17) by psychonic
           22 "[TF2] Horseless Headless Horsemann" (1.1) by Geit
           23 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
           24 "[TF2] Medi-Pack Spawner" (1.0.0) by DarthNinja
           25 "MOTD_Enabler" (1.0.0.0) by Dmitriy Kardash (AquaBarbus)
           26 "[TF2] MW2Renamer" (0.1.0 beta) by SqTH (thx to Crazydog and Thraka)
           27 "Player Commands" (1.5.0-dev) by AlliedModders LLC
           28 "RCON Lock" (0.6.7) by devicenull
           29 "Remote Control Sentries" (5.1) by twistedeuphoria,CnB|Omega,Tsunami,-=|JFH|=-Naris
           30 "Reserved Slots" (1.5.0-dev) by AlliedModders LLC
           31 "Godclip" (1.1) by -MCG-retsam
           32 "Sound Commands" (1.5.0-dev) by AlliedModders LLC
           33 "SourceBans" (1.4.9) by SourceBans Development Team
           34 "[TF2] Ammopack Spawner" (1.0.0) by DarthNinja
           35 "Spray Tracer" (5.8a) by Nican132, CptMoore, Lebson506th
           36 "SuperLogs: TF2" (2.0.32) by Thomas "CmptrWz" Berezansky & psychonic
           37 "TeamSwitch" (1.3) by MistaGee
           38 "Teleport Mod" (1.0) by Dean Poot
           39 "TF2 Building God Mode" (1.0.2) by Tylerst
           40 "[TF2] Sentry Immunity" (1.1.1) by Tylerst
           41 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
           42 "TF Force Holidays" (1.6.0) by Powerlord
           43 "Trade Chat" (1.5) by Luki
           44 "[TF2] Wrangle Monoculus" (1.0) by FlaminSarge
           45 "Grab:TF2" (6.0) by L. Duke,-=|JFH|=-Naris,Dragonshadow
Code:
sm_remote_enable 1 //(1/0, default 1) - Enable or disable remote control.
sm_remote_steal 1 //(1/0, default 1) - Set true to allow stealing other people's buildings.
sm_remote_build 1 //(1/0, default 0) - Set true to spawn desired building if it doesn't exist.
sm_remote_build_level 3 //(0-3, default 1) - Max level building that can built.
sm_remote_build_mini 1 //(0-1, default 1) - Set true to allow mini sentries to be built.
sm_remote_instant 1 // (1/0, default 0) - Set true to build buildings instantly (from the remote menu)
sm_remote_always_builds 1 //(1/0, default 0) - Set true allow remote to always build new objects (within limits).

//The following convars are available to limit building:
sm_buildlimit_enabled 1 //(1/0, default 1) - Enable/disable restricting buildings in TF2.

sm_buildlimit_immunity 1 //(1/0, default 0) - Enable/disable admin immunity for restricting buildings in TF2.

sm_buildlimit_red_dispensers 8
sm_buildlimit_red_teleporters 4
sm_buildlimit_red_sentries 5
Limits for Red buildings in TF2. (number of buildings a player can build. Default 1)

sm_buildlimit_blu_dispensers 8
sm_buildlimit_blu_teleporters 4
sm_buildlimit_blu_sentries 5
Limits for Blu buildings in TF2. (number of buildings a player can build. Default 1)
P.S. I know English bad, so I used google translate

Last edited by Darknezzz; 08-13-2012 at 06:20.
Darknezzz is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 08-26-2012 , 00:40   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #93

Quote:
Originally Posted by Darknezzz View Post
Can I do something wrong but:
1. Sentrys shoots out of the ground.
2. dispensers, teleporters spawn but do not work.
3. objects can not be moved.
4. Sometimes, If the engineer had not yet constructed object, then spawn it through the menu appears, first blueprint of the object.
5. using the guide Sentry do not shoot.
1, 2, 3 & 5 are all know issues that happen when sentries/dispensers/teleporters are spawned (which is what this plugin does) instead of built by an engineer. I do not know of a way to get those things to work.

However, if you build 1 teleporter as an engineer and then spawn another one, it usually works.

Issue #4 is my workaround to attempt to avoid the other issues. If you are an engineer and attempt to build a structure that you haven't built yet, it uses tf2's build command instead of spawning the object.
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Muffindemons
New Member
Join Date: Aug 2012
Old 09-17-2012 , 15:24   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #94

What am I supposed to do with all those .inc files? D:
Muffindemons is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 09-17-2012 , 23:43   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #95

The .inc files are only needed to compile the plugin or if you want to compile another plugin that calls the natives exported by this plugin. If that is the case, you would put them in the include directory.

Chances are, you probably don't need them.

Last edited by naris; 09-17-2012 at 23:43.
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brantje
Junior Member
Join Date: Jul 2004
Old 09-29-2012 , 12:28   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #96

When i try to build i get:
Code:
] sm_build
You are not authorized to build o
And i'm full admin....
brantje is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 10-01-2012 , 20:39   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #97

Quote:
Originally Posted by brantje View Post
When i try to build i get:
Code:
] sm_build
You are not authorized to build o
And i'm full admin....
You have to set sm_remote_build to 1
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Roundcat
Senior Member
Join Date: Feb 2012
Old 11-03-2012 , 04:21   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #98

Hey Naris - thanks for this plugin. If you do an update could you add the function to choose which classes can build objects please?

Currently editing the /tf/scripts/objects.txt file to allow engineers to build any more than 1 sentry breaks the code and enables them to actually build unlimited sentries - so Im hoping this plugin would override that?
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Chromatose
Junior Member
Join Date: Sep 2012
Old 12-03-2012 , 05:37   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #99

Quote:
Originally Posted by naris View Post
You have to set sm_remote_build to 1
I am also having a problem relating to admin, however mine is a little different. I am trying to restrict the
sm_remote command and all commands that do the same thing to admin flag 'f', and a group I have defined with the group flag 'o'. However when I place the remote commands into the overrides it seems normal players can still access the remote commands unless I disable them completely in the cvars. This is how my overrides look:

Overrides
{
"sm_remote" "f"
"sm_remote_on" "f"
"sm_remote_off" "f"
"sm_remote_sentry" "f"
"sm_remote_enter" "f"
"sm_remote_exit" "f"
"sm_remote_disp" "f"
}

This is how my custom group looks:

"Group1"
{
"flags" "o" //custom group
"immunity" "1" //low immunity value

"Overrides"
{
"sm_remote" "allow" //Let them use sm_remote even without the flag
}
}

So you should be able to see what I'm trying to do. The issue is as previously stated though these configurations seem to make no difference, everyone can still use the remote control commands which is a big issue. How can I resolve this predicament? Thanks.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 01-05-2013 , 19:18   Re: [TF2] Remote Control/Build/Limit buildings plugin
Reply With Quote #100

Currently, this plugin doesn't really have a mechanism to restrict access to admins, it was originally developed to be used as part of my SourceCraft mod.

I'll have to look at extending it to provide for admin control.
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