Terminator for ZombieReloaded
Inspried by Last Human.
HERE
Description:
Humans became the terminator. Enjoy!
Terminator still got chance for human to complete the stage of map.
Espically for some staged map with useful items(e.g. Mako Reactor,Westersand,Santassination,etc.)
Functions- Ternimator won't be infected to zombie anymore.
- Increased Terminator's damage.
- Added effects when Terminator down.
- Highlight/Wallhack Terminator for zombies.
- Zombies killed by Terminator can no longer respawn.
- Knockback to zombies increased.
- Anti-camp for Terminators.
Cvars
Code:
ze_terminator_ratio //Remaining human to Amount of players ratio for initiate Terminator.
ze_terminator_inithp //Initial HP of Terninator(Times of immute infect).
ze_terminator_maxhp //Max HP of Terninator(Times of immute infect).
ze_terminator_cure //Enable/Disable self-healing for Terminator
ze_terminator_damage //Enable/Disable damage control for Terminator.
ze_terminator_damage_r8 //Damage mulitiple for R8 Revolver(0.0 = Disable, request ze_terminator_damage = 1).
ze_terminator_damage_gg //Damage mulitiple for Gold Knife(0.0 = Disable, request ze_terminator_damage = 1).
ze_terminator_damage_mp //Damage mulitiple for Other Weapons(0.0 = Disable, request ze_terminator_damage = 1).
ze_terminator_knockback //Knockback mulitiple for Gold knife for Terminator(0.0 = Disable, request ze_terminator_damage = 1).
ze_terminator_deathtype //DeathType of Terminator: 0 = Infect, 1 = Suicide, 2 = Explode.
ze_terminator_anticamp //Enable/Disable Anti-Camp for Terminator (request ze_terminator_damage = 1).
ze_terminator_explode_damage //Damage of Terminator death explode effect (request ze_terminator_deathtype = 2).
ze_terminator_explode_radius //Initial HP of Terninator(Times of immute infect)
ze_terminator_blockrespawn //Enable/Disable respawn for zombie slain by Terminator
ze_terminator_gloweffect //Enable/Disable Highlight/Wallhack Terminator to Zombie
I write this plugin for long time.
You can took a look this in my server
220.169.242.109:27015
GitHub