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Subplugin Submission [ZP] Bazooka + New Modes v1.6


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nikhilgupta345
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Join Date: Aug 2009
Location: Virginia
Old 11-10-2010 , 18:42   Re: [ZP] Bazooka + New Modes
Reply With Quote #41

Either way, even if you named the file beta, you should AT LEAST check to see that it compiles before uploading...
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Drifter3
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Join Date: Sep 2010
Old 11-14-2010 , 13:30   Re: [ZP] Bazooka + New Modes
Reply With Quote #42

Reupload amxx file, because when i want download it, print: Plugin failed to compile! Please try contacting the author.Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/8/0/6/7/0/77073.attach(6) : fatal error 100: cannot read from file: "zombieplague"

Compilation aborted.
1 Error.

:thnx:
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Vechta
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Join Date: Jun 2010
Old 11-14-2010 , 13:37   Re: [ZP] Bazooka + New Modes
Reply With Quote #43

Download zombieplague.inc and put it in

addons/amxmodx/scripting/inlude folder and try again
or compile here
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Vechta
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Join Date: Jun 2010
Old 11-14-2010 , 14:06   Re: [ZP] Bazooka + New Modes
Reply With Quote #44

Bump

Bazooka updated to v1.4 try it out.
What did i changed? Look in first post.
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manafi
Senior Member
Join Date: Jun 2009
Old 11-16-2010 , 13:17   Re: [ZP] Bazooka + New Modes
Reply With Quote #45

L 11/16/2010 - 21:14:16: [ENGINE] Invalid player 31 (not in-game)
L 11/16/2010 - 21:14:16: [AMXX] Run time error 10 (plugin "zp_bazooka_new.amxx") (native "attach_view") - debug not enabled!
L 11/16/2010 - 21:14:16: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 11-16-2010 , 13:39   Re: [ZP] Bazooka + New Modes
Reply With Quote #46

check if 1 <= id <= max players
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IbaneZ
Senior Member
Join Date: May 2009
Old 11-16-2010 , 15:57   Re: [ZP] Bazooka + New Modes
Reply With Quote #47

Vechta, please fix the weapon drop bug. I think this is the most important major bug!
If I drop it for someone to pick it up, he cant use it.
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manafi
Senior Member
Join Date: Jun 2009
Old 11-16-2010 , 16:21   Re: [ZP] Bazooka + New Modes
Reply With Quote #48

Quote:
Originally Posted by georgik57 View Post
check if 1 <= id <= max players
can you fix that pls?))
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 11-16-2010 , 23:58   Re: [ZP] Bazooka + New Modes
Reply With Quote #49

Quote:
Originally Posted by manafi View Post
L 11/16/2010 - 21:14:16: [ENGINE] Invalid player 31 (not in-game)
L 11/16/2010 - 21:14:16: [AMXX] Run time error 10 (plugin "zp_bazooka_new.amxx") (native "attach_view") - debug not enabled!
L 11/16/2010 - 21:14:16: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
You need to check if the user is connected !
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Garrey
Member
Join Date: Jan 2010
Old 11-17-2010 , 06:03   Re: [ZP] Bazooka + New Modes
Reply With Quote #50

Can't use with Jetpack+Bazooka plugin. Because of the right click stuff.
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