Quote:
Originally Posted by Neuro Toxin
Ok, I've added this plugin to GitHub.
This is current master.
Below is the convar's for configs:
Code:
killshotreverse_enable 1 // Enable/Disable the plugin from editing damage values.
killshotreverse_dmgratio 0.25 // The ratio of damage to apply back to the attacker.
killshotreverse_disablealldamage 0 // Disable all damage between all players.
killshotreverse_disablefalldamage 0 // Disables fall damage for players.
killshotreverse_reversealldamage 0 // Reverses all damage to attacking player.
killshotreverse_disableknifedamage 1 // Disabled friendly fire for knife damage.
killshotreverse_rounddisabletimer 20.0 // Disable friendly fire for the first x seconds of each round.
Note: I havn't test this properly yet. Let me know if there are any issues.
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It works BUT:
after the time has expired, a player is still protected from friendly fire damage.
It means that if after 20 seconds (according to the cvar you posted) I shoot a team mate, the damage is reflected to me but he's not actually taking any damage.
They should take the damage, and it should be MIRRORED to me.
If i attack a mate and the damage is 10 hp, we should both get 10 hp removed from our health (this assuming the damage ratio is 1.0 ofc)
But it's not happening right now. it's like if friendly fire is just reflected to the attacker but not taken by the victim.
Was the plugin supposed to work like this?
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