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Making overlays?


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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-26-2015 , 11:31   Making overlays?
Reply With Quote #1

Since overlays get stretched arbitrarily by the player's screen resolution, what are good sizes to make a custom screen overlay?

In my case I'm going to make something with a symbol in the bottom right corner, above the ammo.

I remember someone posting their tips on basically what I'm asking, but it was as a reply to some random thread and I just can't seem to find it.
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sarysa
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Join Date: Mar 2014
Old 03-26-2015 , 12:56   Re: Making overlays?
Reply With Quote #2

What I typically do is make it 16:9 and then just resize it with Paint .NET (or anything that has good resize methods is fine) to either 1024x1024 or 512x512.

Most users have 16:9 widescreen.
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Chdata
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Location: Computer Chair, Illinois
Old 03-26-2015 , 13:47   Re: Making overlays?
Reply With Quote #3

Why does it have to be square?

Also, do you happen to have that RELOAD overlay I see in ff2 screenshots? The animated one(s)?

I'd like to see how its vmt is set up.

I have a mostly working animated overlay now, but instead of being a solid color, it flashes color like crazy, mostly being black.
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Last edited by Chdata; 03-26-2015 at 13:52.
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Maximilian_
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Join Date: Oct 2014
Old 03-26-2015 , 14:16   Re: Making overlays?
Reply With Quote #4

Quote:
Originally Posted by Chdata View Post
Why does it have to be square?

Also, do you happen to have that RELOAD overlay I see in ff2 screenshots? The animated one(s)?

I'd like to see how its vmt is set up.

I have a mostly working animated overlay now, but instead of being a solid color, it flashes color like crazy, mostly being black.
My FNAF bosses have animated overlays
My VMT file:

"UnlitGeneric"
{
"$basetexture" "freak_fortress_2\fnaf2/mangledeath"
$alphatest "0"
$translucent "1"

"Proxies"
{
"AnimatedTexture"
{
"animatedTextureVar" "$basetexture"
"animatedTextureFrameNumVar" "$frame"
"animatedTextureFrameRate" "17"
}
}
}

Last edited by Maximilian_; 03-26-2015 at 14:17.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-26-2015 , 15:39   Re: Making overlays?
Reply With Quote #5

freak_fortress_2\fnaf2/mangledeath

dats a little interesting

$alphatest looks like what I'm looking for, I'll try it

edit: UnlitGeneric

Yay, that fixes it.
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Last edited by Chdata; 03-26-2015 at 15:50.
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Maximilian_
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Join Date: Oct 2014
Old 03-26-2015 , 17:07   Re: Making overlays?
Reply With Quote #6

Quote:
Originally Posted by Chdata View Post
freak_fortress_2\fnaf2/mangledeath

dats a little interesting

$alphatest looks like what I'm looking for, I'll try it

edit: UnlitGeneric

Yay, that fixes it.
Future boss (WIP)
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-26-2015 , 17:40   Re: Making overlays?
Reply With Quote #7

The interesting part was that you mixed a forward slash and a backslash.
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sarysa
Senior Member
Join Date: Mar 2014
Old 03-26-2015 , 17:52   Re: Making overlays?
Reply With Quote #8

Quote:
Originally Posted by Chdata View Post
Why does it have to be square?

Also, do you happen to have that RELOAD overlay I see in ff2 screenshots? The animated one(s)?

I'd like to see how its vmt is set up.

I have a mostly working animated overlay now, but instead of being a solid color, it flashes color like crazy, mostly being black.
That RELOAD overlay is from my Drain Over Time plugin. It's included in the zip.

I suppose it could be 1024x512, whatever floats your boat. Naturally you know it needs to be a power of two.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-26-2015 , 22:37   Re: Making overlays?
Reply With Quote #9

It doesn't. I made 16:9 overlay and it works just as intended. 1280x720

Only issue now, is that one player seems to have downloaded the texture just fine, but he gets crazy flashing purple checkerboard [missing texture] apparently. His dxlevel is 90 and texture detail is high. The texture itself has no LOD.
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Last edited by Chdata; 03-26-2015 at 22:38.
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Maximilian_
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Join Date: Oct 2014
Old 03-27-2015 , 03:21   Re: Making overlays?
Reply With Quote #10

Quote:
Originally Posted by Chdata View Post
The interesting part was that you mixed a forward slash and a backslash.
Well...But this working
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