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[ANY] SteamWorks


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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 03-29-2015 , 11:28   Re: [ANY] SteamWorks
Reply With Quote #291

If there's is no work-around I can ask for a cvar to disable that specific check? This would disable getting the one achievement on any server it is activated upon.
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Sarabveer
Veteran Member
Join Date: Feb 2014
Old 03-29-2015 , 13:25   Re: [ANY] SteamWorks
Reply With Quote #292

Looks like the site that hosts SteamWorks builds is showing a CloudFlare error.

I have SteamWorks-git97 Windows and Linux builds. I never downloaded a Mac build.

SteamWorks-git97-windows.zip

SteamWorks-git97-linux.tar.gz
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-29-2015 , 13:31   Re: [ANY] SteamWorks
Reply With Quote #293

It's not erroring for me.
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Last edited by WildCard65; 03-29-2015 at 13:32.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 03-29-2015 , 14:14   Re: [ANY] SteamWorks
Reply With Quote #294

If steam goes down as usual, will queries fail or w/e with this?

I seem to recall reading somewhere that this doesn't have that problem.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-29-2015 , 15:15   Re: [ANY] SteamWorks
Reply With Quote #295

Quote:
Originally Posted by Sarabveer View Post
Looks like the site that hosts SteamWorks builds is showing a CloudFlare error.
It needs to be accessed over plain HTTP, HTTPS is not supported on that subdomain.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 03-29-2015 , 16:46   Re: [ANY] SteamWorks
Reply With Quote #296

Quote:
Originally Posted by Chdata View Post
If steam goes down as usual, will queries fail or w/e with this?
Yes, listen to the forwards or call the native (I think there's a native to check?).
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komashchenko
BANNED
Join Date: Nov 2013
Old 04-03-2015 , 11:14   Re: [ANY] SteamWorks
Reply With Quote #297

server crash
Log accelerator H2ZU-LBMU-SWDK

#include <SteamWorks>

public OnPluginStart()
{
RegConsoleCmd("0000", nano_Menu);
}

public Action:nano_Menu(iClient, args)
{
new nip = SteamWorks_GetPublicIPCell();
decl String:current_ip_port[75];
Format(current_ip_port, 75, "%d.%d.%d.%d:%d", nip >>> 24 & 255, nip >>> 16 & 255, nip >>> 8 & 255, nip & 255, GetConVarInt(FindConVar("hostport")));
PrintToChatAll(current_ip_port);
SteamWorks_GetUserGroupStatusAuthID(765611980 26646557, 8339011);
return Plugin_Handled;
}

public SteamWorks_OnClientGroupStatus(authid, groupid, bool:isMember, bool:isOfficer)
{
PrintToChatAll("%d %d", isMember, isOfficer);
}
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-03-2015 , 16:34   Re: [ANY] SteamWorks
Reply With Quote #298

Quote:
Originally Posted by komashchenko View Post
server crash
Log accelerator H2ZU-LBMU-SWDK

#include <SteamWorks>

public OnPluginStart()
{
RegConsoleCmd("0000", nano_Menu);
}

public Action:nano_Menu(iClient, args)
{
new nip = SteamWorks_GetPublicIPCell();
decl String:current_ip_port[75];
Format(current_ip_port, 75, "%d.%d.%d.%d:%d", nip >>> 24 & 255, nip >>> 16 & 255, nip >>> 8 & 255, nip & 255, GetConVarInt(FindConVar("hostport")));
PrintToChatAll(current_ip_port);
SteamWorks_GetUserGroupStatusAuthID(765611980 26646557, 8339011);
return Plugin_Handled;
}

public SteamWorks_OnClientGroupStatus(authid, groupid, bool:isMember, bool:isOfficer)
{
PrintToChatAll("%d %d", isMember, isOfficer);
}
Quote:
The server that this crash is from has been modified to allow pirated game clients to join.
Can you use a real version of the steam client?
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-04-2015 , 03:57   Re: [ANY] SteamWorks
Reply With Quote #299

As McKay found out earlier tonight, TF hasn't worked quite right with a couple natives due to the rendering SteamID change. This should be resolved with R100. The extension can still run on 1.6. However, the grossest thing about the extension will be replaced once 1.7 ages a little (and becomes required in the next cstrike sync), which means 1.7 will be a dependency in hopefully the coming month(s).
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me-Shoe
Senior Member
Join Date: Apr 2008
Old 04-29-2015 , 22:32   Re: [ANY] SteamWorks
Reply With Quote #300

Hey guys. i have some problems to get this running. :/ can someone explain me how i install this exactly and say what i exactly need to get this running? Thx a lot!
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Last edited by me-Shoe; 04-29-2015 at 22:33.
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