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[L4D] Survivor Spawn Position Fix


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replay_84
Senior Member
Join Date: Jun 2021
Old 07-16-2022 , 17:46   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #11

Quote:
Originally Posted by Dragokas View Post
open file, change
Code:
 #define DEBUG 0
with
Code:
 #define DEBUG 1
compile with https://spider.limetech.io/


Thanks man.

Last edited by replay_84; 07-16-2022 at 17:46.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 07-17-2022 , 03:35   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #12

Some maps info_survivor_position
* info_player_start is wrong, that's why stripper is used to fix it. If you can fix 5+ player spawn issues, that would be great.
For example this problem exists with map l4d_garage01_alleys
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 07-17-2022 , 15:20   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #13

ZBzibing, thanks for info. I remember that bug. I saw once on some custom map too.

Updated.
Quote:
1.2 (17-Jul-2022)
- Fix 5+ survivors spawned in other warp place, wrongly defined by map makers (e.g. map: l4d_garage01_alleys).
- Fixed code bug: "info_player_start" and "info_survivor_position" is mixed up, so entire logic was a kind broken.
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Shao
Senior Member
Join Date: Jan 2015
Old 07-19-2022 , 00:07   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #14

Does this work on L4D2 as well?
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 07-19-2022 , 08:09   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #15

Should work same way.
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Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
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Omixsat
Member
Join Date: Jul 2022
Old 07-25-2022 , 23:20   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #16

There's an unintended feature where if a player enters "go_away_from_keyboard" via console (AKA "Take a break" via pause menu) it will let a bot take over the player's character, but the result is the character will teleport back into the safe room starting point forcing the bot to traverse the entire map once again. I don't think that is intended though.
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replay_84
Senior Member
Join Date: Jun 2021
Old 07-29-2022 , 14:22   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #17

Quote:
Originally Posted by Omixsat View Post
There's an unintended feature where if a player enters "go_away_from_keyboard" via console (AKA "Take a break" via pause menu) it will let a bot take over the player's character, but the result is the character will teleport back into the safe room starting point forcing the bot to traverse the entire map once again. I don't think that is intended though.

Yes this is true. I noticed that with the first release and thats why I auto disable the plugin after 2 min.
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 07-31-2022 , 09:11   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #18

Black Carnival - 5 Concerts
We worked hard on the 4th
break into the safe room,
but when i wake up

Ellis and the coach are missing
Only Rochelle and Nick landed smoothly

Ellis and the coach don't know where to go
Will this addon separate teammates?

or collect survivors
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knifeeeee
Junior Member
Join Date: Aug 2022
Old 08-06-2022 , 08:09   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #19

Can a witch lay eggs without getting stuck? At the beginning of each chapter, I see the console trying to spawn witches and failing
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replay_84
Senior Member
Join Date: Jun 2021
Old 08-13-2022 , 04:44   Re: [L4D] Survivor Spawn Position Fix
Reply With Quote #20

@ Drakonas

Do you think its possible to fix the "l4d_surv_spawnpos_enabled" command, so it also disables the !spawntel command when running the server with "#define DEBUG 1" ?

Players start to abuse it. On my server the "l4d_surv_spawnpos_enabled" is already put on a timer, but it only seems to disable the automatic algorithm.

Last edited by replay_84; 08-13-2022 at 04:44.
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