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sourcemod material proxies


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Old Bill
Junior Member
Join Date: Jun 2020
Old 07-03-2021 , 21:53   sourcemod material proxies
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i hope im not posting in the wrong place, but can material proxies be manipulated through sourcemod?
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SHUFEN
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Join Date: Jun 2014
Location: Japan, Tokyo
Old 07-04-2021 , 22:00   Re: sourcemod material proxies
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unfortunately it is client side completely. that is can't pass through anything for clients vmt.
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Old Bill
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Join Date: Jun 2020
Old 07-06-2021 , 13:48   Re: sourcemod material proxies
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Quote:
Originally Posted by SHUFEN.jp View Post
unfortunately it is client side completely. that is can't pass through anything for clients vmt.
That is unfortunate, but I actually thought of another way for my thing to work. If only I could change the (texture)'s frame at will. But I could not wrap my head around doing it with "r_screenoverlay" im trying to change the frame of an overlay, as much as I looked up I ended up finding
"OnUser1 !self:SetTextureIndex:%i:0:1" in https://forums.alliedmods.net/showthread.php?t=330370
But it uses "env_sprite"

The way I apply overlays is using https://forums.alliedmods.net/showthread.php?t=298248
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