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[REQ][L4D2] Witch Safe Room Glitch Fix


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larrybrains
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Join Date: May 2017
Old 01-07-2018 , 20:07   [REQ][L4D2] Witch Safe Room Glitch Fix
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Looking for a realism versus plugin that stops the witch from glitching when the survivor that startled her runs back into the starting safe room.

I could have sworn I saw a plugin somewhere a few months back that fixes this, but I have googled high and low and cannot find it again.

If anyone knows of this plugin, pls link me up, otherwise, would be grateful for anyone that is up for building a new plugin for this, thanks.

Last edited by larrybrains; 01-07-2018 at 20:08.
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larrybrains
Senior Member
Join Date: May 2017
Old 12-14-2018 , 02:15   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
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Anyone interested in figuring this out?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 12-14-2018 , 12:42   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
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What would be the fix to this? Do you want her to switch target?
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larrybrains
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Join Date: May 2017
Old 12-14-2018 , 13:26   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
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I think just to make it so she doesn't give up and disappear when the target goes into the saferoom.
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Spirit_12
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Old 12-15-2018 , 00:17   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
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Quote:
Originally Posted by larrybrains View Post
I think just to make it so she doesn't give up and disappear when the target goes into the saferoom.
You would need an alternative because otherwise player would never come out of the saferoom and she is not able to go into saferoom. I wonder, if you can override her behavior to let her go into the saferoom.
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larrybrains
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Join Date: May 2017
Old 01-05-2019 , 04:00   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
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Quote:
Originally Posted by Spirit_12 View Post
You would need an alternative because otherwise player would never come out of the saferoom and she is not able to go into saferoom. I wonder, if you can override her behavior to let her go into the saferoom.
I see, so what about if she just switch targets, and if no targets are available (i.e. everyone is in the saferoom) then she just sits back down and resets instead of disappearing?

Last edited by larrybrains; 01-05-2019 at 04:03.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 06-07-2019 , 09:19   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
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Quote:
Originally Posted by larrybrains View Post
Looking for a realism versus plugin that stops the witch from glitching when the survivor that startled her runs back into the starting safe room.

I could have sworn I saw a plugin somewhere a few months back that fixes this, but I have googled high and low and cannot find it again.

If anyone knows of this plugin, pls link me up, otherwise, would be grateful for anyone that is up for building a new plugin for this, thanks.
That was probs my plugin you saw, i put it up on github if you wanna try.

Requires DHooks dynamic detours to function,

https://forums.alliedmods.net/showth...86#post2588686

https://github.com/LuxLuma/Left-4-fi...in_safezone.sp
https://github.com/LuxLuma/Left-4-fi...n_safezone.txt
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larrybrains
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Join Date: May 2017
Old 06-08-2019 , 22:29   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
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Quote:
Originally Posted by Lux View Post
That was probs my plugin you saw, i put it up on github if you wanna try.

Requires DHooks dynamic detours to function,

https://forums.alliedmods.net/showth...86#post2588686

https://github.com/LuxLuma/Left-4-fi...in_safezone.sp
https://github.com/LuxLuma/Left-4-fi...n_safezone.txt
Awesome, thanks for posting that. It was driving me nuts that I couldn't find it. I installed the dhooks detours and your witch safezone plugin, but it's giving me an error:

Code:
L 06/08/2019 - 21:25:20: SourceMod error session started
L 06/08/2019 - 21:25:20: Info (map "c1m1_hotel") (file "errors_20190608.log")
L 06/08/2019 - 21:25:20: [SM] Unable to load plugin "dhooks-test.smx": Native "DHookGetParamObjectPtrString" was not found
L 06/08/2019 - 21:25:20: [SM] Unable to load plugin "witch_allow_in_safezone.smx": Native "DHookCreateFromConf" was not found

Last edited by larrybrains; 06-08-2019 at 22:56.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 06-08-2019 , 23:12   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
Reply With Quote #9

Quote:
Originally Posted by larrybrains View Post
Awesome, thanks for posting that. It was driving me nuts that I couldn't find it. I installed the dhooks detours and your witch safezone plugin, but it's giving me an error:

Code:
L 06/08/2019 - 21:25:20: SourceMod error session started
L 06/08/2019 - 21:25:20: Info (map "c1m1_hotel") (file "errors_20190608.log")
L 06/08/2019 - 21:25:20: [SM] Unable to load plugin "dhooks-test.smx": Native "DHookGetParamObjectPtrString" was not found
L 06/08/2019 - 21:25:20: [SM] Unable to load plugin "witch_allow_in_safezone.smx": Native "DHookCreateFromConf" was not found
You don't need to install dhooks-test.smx.

It looks like you not installed dhooks or something is wrong if you using 1.10 sm version install the other version of dynamic detours.

If you still having problems i'v no idea contact peace maker if you stuck with it.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-09-2019 , 03:53   Re: [REQ][L4D2] Witch Safe Room Glitch Fix
Reply With Quote #10

Quote:
Originally Posted by Lux View Post
You don't need to install dhooks-test.smx.

It looks like you not installed dhooks or something is wrong if you using 1.10 sm version install the other version of dynamic detours.

If you still having problems i'v no idea contact peace maker if you stuck with it.
SM 1.10 isn’t the issue. He probably used a different version. I use the one uploaded by Peace-Maker with no issues.
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