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Furien Mod v0.5.7


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D3XT3R
AlliedModders Donor
Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 04-30-2017 , 16:54   Re: Furien Mod v0.5.6 Beta
Reply With Quote #111

Quote:
Originally Posted by EFFx View Post
You have my permission for edit my furien to whatever you want. Gl
Here i go thanx so mutch D:
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kristi
Senior Member
Join Date: Nov 2016
Old 05-21-2017 , 08:32   Re: Furien Mod v0.5.6 Beta
Reply With Quote #112

  1. Quote:
    Originally Posted by EFFx View Post
    Released the version v0.5.6:
    You forgot to change:
    PHP Code:
    #define PLUGIN                "Furien Mod v0.5.4" 

  2. PHP Code:
        set_user_frags(id0)
        
    cs_set_user_deaths(id0)
        
    set_user_frags(id0)
        
    cs_set_user_deaths(id0
    Why're you doing that?


  3. PHP Code:
        for(new i;iNum;i++)
        {
            
    id iPlayers[i]
               ...
        
            if(
    isTeam(id))
            {
                
    cs_set_user_team(idcs_get_user_team(id) == CS_TEAM_CT CS_TEAM_T CS_TEAM_CT)
                
    set_pev(id,pev_takedamage,DAMAGE_NO)
            }
        } 
    That will kick all players on 32/32 or even less.
    Use sth like:
    this



  4. PHP Code:
    if(!SpecialItemActivated[id][g_bActived_Hanged])
            {
                if(
    isWithAvaliableWeapons[id])
                {
                    new 
    Float:fVec[3], iSpeed
                    entity_get_vector
    (idEV_VEC_velocityfVec)
                    
    iSpeed floatround(vector_length(fVec))
                            
                    if(
    iSpeed 255)
                    {
                        
    set_user_rendering(idkRenderFxNone000kRenderTransAlphaget_user_flags(id) & ADMIN_SVIP ? (iSpeed 2) : iSpeed
                    }
                    else 
                    {
                        
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                    }
                } 
                else 
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                }
            }
            else
            {
                if(
    isWithAvaliableWeapons[id])
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha0)
                }
                else
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                }
            } 

    PHP Code:
    if(isWithAvaliableWeapons[id])
            {
                if(!
    SpecialItemActivated[id][g_bActived_Hanged])
                {
                
                    new 
    Float:fVec[3], iSpeed
                    entity_get_vector
    (idEV_VEC_velocityfVec)
                    
    iSpeed floatround(vector_length(fVec))
                            
                    if(
    iSpeed 255)
                        
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha, (iSpeed 2)) 
                    else 
                        
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                    
                } 
                else
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha0)
                }
            }
            else
            {
                
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
            } 
  5. You use a lot
    PHP Code:
    if(a)
    {    
        if(
    b)
        {
            
    // h
        
    }

    instead of
    PHP Code:
    if(&& b)
    {
        
    // h

  6. Compiling

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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 05-21-2017 , 08:45   Re: Furien Mod v0.5.6 Beta
Reply With Quote #113

Quote:
Originally Posted by kristi View Post

  1. You forgot to change:
    PHP Code:
    #define PLUGIN                "Furien Mod v0.5.4" 

  2. PHP Code:
        set_user_frags(id0)
        
    cs_set_user_deaths(id0)
        
    set_user_frags(id0)
        
    cs_set_user_deaths(id0
    Why're you doing that?


  3. PHP Code:
        for(new i;iNum;i++)
        {
            
    id iPlayers[i]
               ...
        
            if(
    isTeam(id))
            {
                
    cs_set_user_team(idcs_get_user_team(id) == CS_TEAM_CT CS_TEAM_T CS_TEAM_CT)
                
    set_pev(id,pev_takedamage,DAMAGE_NO)
            }
        } 
    That will kick all players on 32/32 or even less.
    Use sth like:
    this



  4. PHP Code:
    if(!SpecialItemActivated[id][g_bActived_Hanged])
            {
                if(
    isWithAvaliableWeapons[id])
                {
                    new 
    Float:fVec[3], iSpeed
                    entity_get_vector
    (idEV_VEC_velocityfVec)
                    
    iSpeed floatround(vector_length(fVec))
                            
                    if(
    iSpeed 255)
                    {
                        
    set_user_rendering(idkRenderFxNone000kRenderTransAlphaget_user_flags(id) & ADMIN_SVIP ? (iSpeed 2) : iSpeed
                    }
                    else 
                    {
                        
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                    }
                } 
                else 
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                }
            }
            else
            {
                if(
    isWithAvaliableWeapons[id])
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha0)
                }
                else
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                }
            } 

    PHP Code:
    if(isWithAvaliableWeapons[id])
            {
                if(!
    SpecialItemActivated[id][g_bActived_Hanged])
                {
                
                    new 
    Float:fVec[3], iSpeed
                    entity_get_vector
    (idEV_VEC_velocityfVec)
                    
    iSpeed floatround(vector_length(fVec))
                            
                    if(
    iSpeed 255)
                        
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha, (iSpeed 2)) 
                    else 
                        
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
                    
                } 
                else
                {
                    
    set_user_rendering(idkRenderFxNone000kRenderTransAlpha0)
                }
            }
            else
            {
                
    set_user_rendering(idkRenderFxNone000kRenderNormal0)
            } 
  5. You use a lot
    PHP Code:
    if(a)
    {    
        if(
    b)
        {
            
    // h
        
    }

    instead of
    PHP Code:
    if(&& b)
    {
        
    // h

  6. Compiling

1. It's just a technical mistake, why make it a big deal ?
3. That code you provided is horrible.
4. You're giving bad advice, it's better to use brackets.
5. It's his coding style, doesn't matter.
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kristi
Senior Member
Join Date: Nov 2016
Old 05-21-2017 , 08:53   Re: Furien Mod v0.5.6 Beta
Reply With Quote #114

3. Yeah, but he should not change all the players' teams at the same time.
4. It's not about not using brackets. He's checking if(isWithAvaliableWeapons[id]) twice.

Last edited by kristi; 05-21-2017 at 08:54.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 05-21-2017 , 10:48   Re: Furien Mod v0.5.6 Beta
Reply With Quote #115

About 3, kristi is right, you need some kind of delay for amxx < 183 when changing team(models) for many players.
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Old 05-21-2017, 11:08
kristi
This message has been deleted by kristi.
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-21-2017 , 14:43   Re: Furien Mod v0.5.6 Beta
Reply With Quote #116

Even if it's bad or not, i'll consider all your suggestions. I have so much things to update on this plugin, I want make a global update instead of little per little things. Thank you for your corrections even if it's correct or no.

1. Edon said all.
2. I'll change that score reset format.
3. I'll change it too.
4. Yes
5. Edon said all.
6. I don't know what are you talking about, just I forgot the color_chat() stock? I'll check.
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Last edited by EFFx; 05-21-2017 at 14:45.
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design42magazine
New Member
Join Date: Jun 2017
Location: Riga, Latvia
Old 06-05-2017 , 12:17   Re: Furien Mod v0.5.6 Beta
Reply With Quote #117

Truly this post is very nice and interesting. Thanks for sharing such a useful article.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 06-05-2017 , 12:22   Re: Furien Mod v0.5.6 Beta
Reply With Quote #118

I appreciate you bruh
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DrWarpMan
Junior Member
Join Date: Jul 2016
Old 06-16-2017 , 14:53   Re: Furien Mod v0.5.6 Beta
Reply With Quote #119

ㅤㅤ

Last edited by DrWarpMan; 01-28-2023 at 04:44. Reason: deletion
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 06-16-2017 , 15:55   Re: Furien Mod v0.5.6 Beta
Reply With Quote #120

Just don't compile them. About the error with color_chat(), I must forgot something. I'll check.
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