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CS:GO Random Crash only in Deathmatch.


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Hunter6272
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Join Date: Jun 2015
Location: Don't know
Old 08-30-2015 , 20:11   CS:GO Random Crash only in Deathmatch.
Reply With Quote #1

Hello,
I have been facing random crashes in Deathmatch mode whenever players are more then 20.Before that it works totally fine,only when players are more then 20 it crashes.Any ideas?
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 08-30-2015 , 20:35   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #2

install https://forums.alliedmods.net/showthread.php?t=146644 and post the crash log


I've been having issues with crashing for the longest time,


I've been getting this:

Code:
	WCOS-UJM6-IX2G	2 weeks ago	server.so!CCSPlayer::SelectSpawnSpot(char const*, CBaseEntity*&) + 0x68
	KM3H-TTVA-ROKM	2 weeks ago	server.so!CCSPlayer::SelectSpawnSpot(char const*, CBaseEntity*&) + 0x68
	4MRH-6D34-PP6C	2 weeks ago	server.so!CCSPlayer::SelectSpawnSpot(char const*, CBaseEntity*&) + 0x68
experts say this caused by the map not having enough spawn locations, so I installed a plugin that adds more spawn points

it fixed the SelectSpawnSpot error, but now I get IsSpawnPointValid error


Code:
	IYIH-KQ6P-F37V	6 hours ago	server.so!CCSGameRules::IsSpawnPointValid(CBaseEntity*, CBasePlayer*) + 0x24
	IIMZ-664Q-JFVR	7 hours ago	server.so!CCSGameRules::IsSpawnPointValid(CBaseEntity*, CBasePlayer*) + 0x24
	YI6L-VFDS-F3WC	8 hours ago	server.so!CCSGameRules::IsSpawnPointValid(CBaseEntity*, CBasePlayer*) + 0x24

I even wiped my server clean, installed only MM, SM, Deathmatch and stock/simple plugins. And it still crashes.
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Last edited by PresidentEvil; 08-30-2015 at 20:36.
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Hunter6272
Senior Member
Join Date: Jun 2015
Location: Don't know
Old 08-31-2015 , 07:53   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #3

I got a crash.dmp file.It doesn't have any spawn style problem but as you can see:

Quote:
Stack Trace
Function
0 server.so!SlerpBones(CStudioHdr const*, Quaternion*, Vector*, mstudioseqdesc_t&, int, QuaternionAligned const*, Vector const*, float, int) + 0xb8
1 server.so!CBoneSetup::AccumulatePose(Vector*, Quaternion*, int, float, float, float, CIKContext*) + 0x2d2
2 server.so!CBaseAnimatingOverlay::GetSkeleton( CStudioHdr*, Vector*, QuaternionAligned*, int) + 0x199
3 server.so!CBaseAnimating::SetupBones(matrix3x 4a_t*, int) + 0x646
4 server.so!CBaseAnimating::GetBoneCache() + 0x13b
5 server.so!CBaseAnimating::GetBoneTransform(in t, matrix3x4_t&) + 0x46
6 server.so!CBaseAnimating::GetAttachment(int, matrix3x4_t&) + 0xba
7 server.so!CBaseEntity::GetParentToWorldTransf orm(matrix3x4_t&) + 0x8d
8 server.so!CBaseEntity::CalcAbsolutePosition() + 0x9f
9 server.so!CCollisionProperty::WorldSpaceSurro undingBounds(Vector*, Vector*) + 0x33
10 server.so!CCollisionProperty::UpdatePartition () + 0xe6
11 server.so!CDirtySpatialPartitionEntityList::O nPreQuery(int) + 0x326
12 engine.so!CSpatialPartition::InvokeQueryCallb acks(int, bool) + 0x40
13 engine.so!CSpatialPartition::EnumerateElement sAlongRay(int, Ray_t const&, bool, IPartitionEnumerator*) + 0x4d
14 engine.so!CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) + 0x183
15 engine.so!_fini + 0x162e0
16 server.so!_fini + 0x4c0e4
17 server.so!_fini + 0x4c0e4
18 engine.so!occlusion_test_run(CCommand const&) + 0xfe3
19 0xffdffe30
20 0xc186d26a
21 engine.so!CVoxelTree::EnumerateElementsAlongR ay(int, Ray_t const&, bool, IPartitionEnumerator*) + 0x4cf
22 0xee8a248
23 engine.so!CStaticPropMgr::IsStaticProp(IHandl eEntity*) const + 0x1a
24 engine.so!CM_GetTraceDataForLeaf(TraceInfo_t* , int, CTraceListData&) + 0xd2
25 engine.so!BeginTrace() + 0x243
26 engine.so!EndTrace(TraceInfo_t*&) + 0x54
Modules
Name Identifier
accelerator.ext.so 04AF3807D7A08074A39D1A50AEC385920
bintools.ext.so 142425D3B8BE192EA65912CD432808B70
clientprefs.ext.so 8DFF8F15D291290E420EAD7785AC405B0
crashhandler.so C5F76281B9FFE70459B7007134C4A7160
datacache.so 75F9FC2CF24D378436DA420208191A2D0
dbi.mysql.ext.so B41F2DF1BC01789BDFD9269C5834417C0
dbi.sqlite.ext.so 1D7861957D20C9589CB316EAB0F16A200
dedicated.so C4A3668CEDC3AE9EA305201A079AAA450
dhooks.ext.so C7B179207E7E57B2A20CB685B5A63AF10
engine.so 0787EE1F8C6F0247AB6A30745BC023300
game.cstrike.ext.2.csgo.so F5A3C17A2FC8F4CA8173B3398C1B7A690
geoip.ext.so 04C55E69F524842E770849BC2E9D84E30
ld-2.15.so 986FFFB5A1E32BB5A8DA491437E5A37E0
libc-2.15.so 7D21E94FEDA971B573319EBBC8F867A90
libdl-2.15.so 6108DE19CF558DEDEAC031F0501CDC760
libgcc_s.so.1 A7DECA87D27FAC4D7B7E47070C83EE890
libm-2.15.so 4DC2752F27E7C217C514B76CAE60D2550
libnss_dns-2.15.so B65B28D03E001F70F658E27F476FC07D0
libnss_files-2.15.so C6D537A7CD578DC1F9E55AB721F0ECE00
libpthread-2.15.so 6D1D09572D1252E8D9DC1445E1ABA93A0
libresolv-2.15.so DFB07F1DE4603B7CB40ABD376DEE4A7D0
librt-2.15.so 6A1401F10F2959307E3FAA556D14733B0
libstdc++.so.6 E5B616D3FD551452C0DF63B7058C8A770
libsteam_api.so 74AEA9F0E35320ABB5962A21C5EB27CE0
libtier0.so A5710C13F78213AFBF57F9655875A3C80
libvstdlib.so CE0457BFF026E596E33E7DD39C3BA9DF0
libz.so.1.2.7 38C86DB092BB59E2B6A952482449ABDE0
linux-gate.so 77969E3765E14E832DA3A4F8393E7F020
matchmaking_ds.so 9491118C5CB099C50B3599D18B9D380A0
materialsystem.so CE9AD82B5C337B2117263C1ACEC6F3AB0
metamod.2.csgo.so 44DB9F3D03FA2817EA8D4C1C9879D45E0
regex.ext.so 8E974943D6540E3842C93241246EF4D90
scenefilecache.so BC137028063E0D65C88EB0ADD26E5A420
sdkhooks.ext.2.csgo.so DD67990529ECAC68BDF5260B78AF3AEA0
sdktools.ext.2.csgo.so 9DD81C680F308D6E5995BE875D39E5D20
server.so 1BFA106A2338C52B13514DDD8571F9E90
server.so EC2552D0BAAA27F530DF24C8F37CEF900
shaderapiempty.so 79178D3EE2A4768A01BD6560F510EF2F0
soundemittersystem.so 87D83EF3CCF815DDE990BA306F9F1A990
sourcemod_mm_i486.so 3E00DED7C0840DA85EF8681719900A170
sourcemod.2.csgo.so EA6C2163391C4E3C5C96593A34D0078F0
sourcemod.logic.so 97FEB0DE1D65A0469C062994AD41B3450
sourcepawn.jit.x86.so DA94121C07F2428181CF0FC8AB0D77880
srcds_linux 26B10E45E1CD2F66FEB0D215BF34091C0
steamclient.so 8DF1249C533460E56C7D6EB5A5A352BF0
studiorender.so 6904BAC0DA8E330D0228513CF63F9EF70
topmenus.ext.so C93E6E2E8EB7160C3BC4BD61A0301DC30
updater.ext.so D8471F34DA47208DFE66CA98A595E7AC0
vphysics.so 99EDFBB7B934A95E28C8F83AC19775970
vscript.so C97DF28F60C9FB7C668E63A16E057AEB0
webternet.ext.so 2F1514595305476141FA77C2E485671F0
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Last edited by Hunter6272; 08-31-2015 at 07:54.
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PresidentEvil
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Join Date: Jun 2012
Old 08-31-2015 , 11:36   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #4

seems like its a model issue for you
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Hunter6272
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Join Date: Jun 2015
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Old 08-31-2015 , 23:35   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #5

Quote:
Originally Posted by PresidentEvil View Post
seems like its a model issue for you
Damn i got a lot of materials and models in the server thanks to store plugin.Any ideas on how to find the crashing model?
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PresidentEvil
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Join Date: Jun 2012
Old 09-01-2015 , 11:32   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #6

idk, try installing one model at a time and see if the server crashes
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Hunter6272
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Old 09-01-2015 , 21:12   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #7

Quote:
Originally Posted by PresidentEvil View Post
idk, try installing one model at a time and see if the server crashes
More then 200 models and materials ,it will take me a lot of time to do so . Any easier way like some plugin or extension which can pinpoint it.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 09-02-2015 , 04:21   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #8

Quote:
Originally Posted by Hunter6272 View Post
More then 200 models and materials ,it will take me a lot of time to do so . Any easier way like some plugin or extension which can pinpoint it.
wow 200 player models
can i have your server info?
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Hunter6272
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Join Date: Jun 2015
Location: Don't know
Old 09-14-2015 , 08:31   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #9

The problem was fixed.There was an error in a player skin(Nanosuit).
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Neuro Toxin
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Join Date: Oct 2013
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Old 10-03-2015 , 20:36   Re: CS:GO Random Crash only in Deathmatch.
Reply With Quote #10

Quote:
Originally Posted by Hunter6272 View Post
More then 200 models and materials ,it will take me a lot of time to do so . Any easier way like some plugin or extension which can pinpoint it.
More than 200 models on one server....

Can you share how you got around the precache limits because heaps of us would like to know.
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