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[TF2] Set Cash(Mann vs Machine mode)


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831er
Member
Join Date: May 2013
Old 07-13-2013 , 20:14   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #71

looks like this plugin is making my server crash
Code:
L 07/13/2013 - 15:22:04: Info (map "mvm_coaltown") (file "errors_20130713.log")
L 07/13/2013 - 15:22:04: [SM] Native "SetEntProp" reported: Entity 24 (24) is invalid
L 07/13/2013 - 15:22:04: [SM] Displaying call stack trace for plugin "SetCash.smx":
L 07/13/2013 - 15:22:04: [SM]   [0]  Line 63, /home/groups/alliedmodders/forums/files/9/4/3/2/5/107978.attach::Command_SetCash()
L 07/13/2013 - 15:26:04: [SM] Native "SetEntProp" reported: Entity 27 (27) is invalid
L 07/13/2013 - 15:26:04: [SM] Displaying call stack trace for plugin "SetCash.smx":
L 07/13/2013 - 15:26:04: [SM]   [0]  Line 63, /home/groups/alliedmodders/forums/files/9/4/3/2/5/107978.attach::Command_SetCash()
that was right before it died and i had to restart it.
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831er
Member
Join Date: May 2013
Old 07-15-2013 , 13:22   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #72

Any help guys?
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831er
Member
Join Date: May 2013
Old 08-28-2013 , 14:19   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #73

bump! still having the same issue!
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mynameisryan
Junior Member
Join Date: Sep 2006
Old 10-19-2013 , 18:51   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #74

Quote:
Originally Posted by 831er View Post
bump! still having the same issue!

I am also having the same problem.
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Talky Toaster
New Member
Join Date: Oct 2013
Old 10-20-2013 , 08:06   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #75

Quote:
Originally Posted by Sreaper View Post
Loadsa money! http://www.youtube.com/watch?v=D-ubJqgtKSw

I think there is an achievement for acquiring one million cash but your cash limit is capped at 32767. Is that the maximum the game will allow to be held at once?
I believe that the achievement is for acquiring 1m credits throughout the campaign, (I.e. accumulative over each wave.) So, you could get a maximum of 32767 per wave, a total of 262136 over 8 waves, but that still isn't enough ;0 IDK lolz. (Actually, now I come to think of it, you can add points, spend them, add more, and they may have made it possible to have more credits...?)
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831er
Member
Join Date: May 2013
Old 10-21-2013 , 16:44   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #76

Quote:
Originally Posted by mynameisryan View Post
I am also having the same problem.
Any one have a solution for this? it keeps crashing the server....
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 10-21-2013 , 20:24   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #77

Quote:
Originally Posted by 831er View Post
Any one have a solution for this? it keeps crashing the server....
Does this happen when you give a lot of money? I've found that giving a lot causes client crashes. For example, give a bunch to start, fail that wave, give again, client crashes.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 10-21-2013 , 21:35   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #78

If you give money, and you lose the next round, it goes negative, and the server often crashes. The amount does not really matter. This plugin is amazing for crashing your server~

Might be a better way if setting refundable currency, but this is not it.
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 06-23-2014 , 04:10   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #79

Yea, if you lose the wave, your currency goes negative :/
@tylerst Can you fix this? :s

Thanks
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 06-28-2014 , 04:06   Re: [TF2] Set Cash(Mann vs Machine mode)
Reply With Quote #80

I know it's been a while but I finally got around to updating this.

Updated to 1.1.0
-Code Overhaul
-Fixed negative cash(Should reset to 0 on spawn)
-Removed 32767 cash limit(m_nCurrency is now 32-bit)

Last edited by Tylerst; 06-28-2014 at 04:06.
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