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Christmas tree


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s33k
Senior Member
Join Date: Jul 2009
Location: club420
Old 12-20-2009 , 06:33   Christmas tree
Reply With Quote #1

Can someone make a plugin for a Christmas tree on the map...
Tree will be there where admin set it.
I saw that there are plugins that c4 is Christmas tree...but i dont wonth it
Just tree on map..
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lazarev
Veteran Member
Join Date: Sep 2008
Old 12-20-2009 , 06:35   Re: Christmas tree
Reply With Quote #2

ok i'll make it
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s33k
Senior Member
Join Date: Jul 2009
Location: club420
Old 12-20-2009 , 06:45   Re: Christmas tree
Reply With Quote #3

Quote:
Originally Posted by lazarev View Post
ok i'll make it
thanks! ))
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wahmeng
Junior Member
Join Date: Oct 2009
Old 12-20-2009 , 07:08   Re: Christmas tree
Reply With Quote #4

i also want too
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 12-20-2009 , 07:16   Re: Christmas tree
Reply With Quote #5

Here we go. tested, works. Sorry lazarev.
Attached Files
File Type: sma Get Plugin or Get Source (TreeSpawner.sma - 2838 views - 3.3 KB)
File Type: zip models.zip (35.0 KB, 1400 views)
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lazarev
Veteran Member
Join Date: Sep 2008
Old 12-20-2009 , 07:37   Re: Christmas tree
Reply With Quote #6

[edit] OHAI XPAW!

PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < fakemeta >
#include < cstrike >
#include < engine >
#include < hamsandwich >

new const MODEL[ ] = "models/xmas/xmas_tree.mdl";

new 
g_szConfigFile128 ];

public 
plugin_init( ) {
    
register_plugin"Xmas shit""1.0""xPaw & Juice" );
    
    
register_clcmd"tree_spawn",  "CmdSpawnTree",   ADMIN_MAP );
    
register_clcmd"tree_remove""CmdSpawnRemove"ADMIN_MAP );
    
register_clcmd"say /tree""CmdTreeMenu" );
    
    
RegisterHamHam_Spawn"player""fwHamPlayerSpawnPost");
    
    
register_event"CurWeapon""Weather""be" );
}

ShowTreeMenuid )
{
    new 
menu menu_create("Tree Menu""TreeMenu");
    
    
menu_additemmenu"Create Tree""1"ADMIN_MAP );
    
menu_additemmenu"Delete Tree""2"ADMIN_MAP );
    
menu_additemmenu"Save Menu""3"ADMIN_MAP );
    
    
menu_displayidmenu );
}

ShowSaveMenuid )
{
    new 
menu menu_create"Save Tree Menu""SaveMenu" );
    
    
menu_additemmenu"Load Saved Trees""1"ADMIN_MAP );
    
menu_additemmenu"Delete All Trees""2"ADMIN_MAP );
    
menu_additemmenu"Save All Trees^n""3"ADMIN_MAP );
    
menu_additemmenu"Back""4"ADMIN_MAP );
    
    
menu_displayidmenu );
}

public 
TreeMenuidmenuitem )
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return;
    }
    
    new 
_accessinfo[2], callback;
    
menu_item_getinfo(menuitem_accessinfosizeof(info) - 1__callback);
    
menu_destroy(menu);
    
    switch( 
str_to_num(info) )
    {
        case 
1:
        {
            
client_cmdid"tree_spawn" );
            
ShowTreeMenu(id);
        }
        case 
2:
        {
            
client_cmdid"tree_remove" );
            
ShowTreeMenuid );
        }
        case 
3:
        {
            
ShowSaveMenuid );
        }
    }
}

public 
SaveMenuidmenuitem )
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu);
        return;
    }
    
    new 
_accessinfo[2], callback;
    
menu_item_getinfo(menuitem_accessinfosizeof(info) - 1__callback);
    
menu_destroy(menu);
    
    switch( 
str_to_num(info) )
    {
        case 
1:
        {
            
DeleteAllTrees( );
            
LoadTrees( );
            
ShowSaveMenuid );
        }
        case 
2:
        {
            
DeleteAllTrees( );
            
ShowSaveMenuid );
        }
        case 
3:
        {    
            
SaveTrees( );
            
ShowSaveMenuid );
        }
        case 
4:
        {
            
ShowTreeMenuid );
        }
    }
}

public 
DeleteAllTrees( ) {
    new 
iEntity = -1;
    while( (
iEntity engfunc(EngFunc_FindEntityByStringiEntity"classname""env_tree")) )
    {
        
engfunc(EngFunc_RemoveEntityiEntity);
    }
}

public 
LoadTrees( ) {
    new 
iFile fopeng_szConfigFile"rt" );
    
    if( !
iFile )
        return;
    
    new 
Float:vOrigin], x16 ], y16 ], z16 ], szDatasizeof) + sizeof) + sizeof) + ];
    
    while( !
feofiFile ) ) {
        
fgetsiFileszDatacharsmaxszData ) );
        
trimszData );
        
        if( !
szData] )
            continue;
        
        
parseszDatax15y15z15 );
        
        
vOrigin] = str_to_float);
        
vOrigin] = str_to_float);
        
vOrigin] = str_to_float);
        
        
CreateTreevOrigin );
    }
    
    
fcloseiFile );
}

public 
Weatherid ) {
    if( 
is_user_aliveid ) ) 
        
client_cmdid"cl_weather 3" );
}

public 
plugin_precache( ) {
    
precache_modelMODEL );
    
precache_model"models/player/xmas_ct/xmas_ct.mdl" );
    
precache_model"models/player/xmas_t/xmas_t.mdl" );
    
create_entity"env_snow" );
}

public 
fwHamPlayerSpawnPost( const id ) {
    if ( 
is_user_aliveid ) ) {
        switch( 
cs_get_user_teamid ) ) {
            case 
CS_TEAM_CTcs_set_user_modelid"xmas_ct" );
            case 
CS_TEAM_Tcs_set_user_modelid"xmas_t" );
        }
    }
}

public 
plugin_cfg( ) {
    new 
szMapName32 ];
    
get_mapnameszMapName31 );
    
strtolowerszMapName );
    
    
formatexg_szConfigFile127"addons/amxmodx/data/trees" );
    
    if( !
dir_existsg_szConfigFile ) ) {
        
mkdirg_szConfigFile );
        
        
formatg_szConfigFile127"%s/%s.txt"g_szConfigFileszMapName );
        
        return;
    }
    
    
formatg_szConfigFile127"%s/%s.txt"g_szConfigFileszMapName );
    
    if( !
file_existsg_szConfigFile ) )
        return;
    
    
LoadTrees( );

}

public 
CmdSpawnTree( const id, const iLevel, const iCid ) {
    if( !
cmd_accessidiLeveliCid) )
        return 
PLUGIN_HANDLED;
    
    new 
Float:vOrigin];
    
entity_get_vectoridEV_VEC_originvOrigin );
    
    
CreateTreevOrigin )
    
    return 
PLUGIN_HANDLED;
}

public 
CmdSpawnRemove( const id, const iLevel, const iCid ) {
    if( !
cmd_accessidiLeveliCid) )
        return 
PLUGIN_HANDLED;
    
    new 
Float:vOrigin], szClassName10 ], iEntity = -1iDeleted;
    
entity_get_vectoridEV_VEC_originvOrigin );
    
    while( ( 
iEntity find_ent_in_sphereiEntityvOrigin100.0 ) ) > ) {
        
entity_get_stringiEntityEV_SZ_classnameszClassName);
        
        if( 
equalszClassName"env_tree" ) ) {
            
remove_entityiEntity );
            
            
iDeleted++;
        }
    }
    
    if( 
iDeleted )
        
SaveTrees( );
    
    
console_printid"[AMXX] Deleted %i trees.%s"iDeletediDeleted == " You need to stand in tree to remove it" "" );
    
    return 
PLUGIN_HANDLED;
}

public 
CmdTreeMenu(id)
{
    if( !
access(idADMIN_MAP) ) return PLUGIN_HANDLED;
    
ShowTreeMenu(id);
    
    return 
PLUGIN_HANDLED;
}

CreateTree( const Float:vOrigin] ) {
    new 
iEntity create_entity"info_target" );
    
    if( !
iEntity )
        return 
0;
    
    
entity_set_stringiEntityEV_SZ_classname"env_tree" );
    
entity_set_intiEntityEV_INT_solidSOLID_NOT );
    
entity_set_intiEntityEV_INT_movetypeMOVETYPE_NONE );
    
    
entity_set_sizeiEntityFloat:{ -1.0, -1.0, -1.0 }, Float:{ 1.01.036.0 } );
    
entity_set_originiEntityvOrigin );
    
entity_set_modeliEntityMODEL );
    
    
drop_to_flooriEntity );
    
    return 
iEntity;
}

SaveTrees( ) {
    if( 
file_existsg_szConfigFile ) )
        
delete_fileg_szConfigFile );
    
    new 
iFile fopeng_szConfigFile"wt" );
    
    if( !
iFile )
        return;
    
    new 
Float:vOrigin], iEntity;
    
    while( ( 
iEntity find_ent_by_classiEntity"env_tree" ) ) > ) {
        
entity_get_vectoriEntityEV_VEC_originvOrigin );
        
        
fprintfiFile"%f %f %f^n"vOrigin], vOrigin], vOrigin] );
    }
    
    
fcloseiFile );

Attached Files
File Type: zip models.zip (2.37 MB, 990 views)

Last edited by lazarev; 12-20-2009 at 09:36.
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s33k
Senior Member
Join Date: Jul 2009
Location: club420
Old 12-20-2009 , 08:47   Re: Christmas tree
Reply With Quote #7

Can you add menu that i can put tree where i wont
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lazarev
Veteran Member
Join Date: Sep 2008
Old 12-20-2009 , 09:26   Re: Christmas tree
Reply With Quote #8

check my previous post! ^^
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s33k
Senior Member
Join Date: Jul 2009
Location: club420
Old 12-20-2009 , 09:57   Re: Christmas tree
Reply With Quote #9

Quote:
Originally Posted by lazarev View Post
check my previous post! ^^
Nice
But i use xPaw plugin
I set all
But i go tested your on my 2 server
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lazarev
Veteran Member
Join Date: Sep 2008
Old 12-20-2009 , 10:21   Re: Christmas tree
Reply With Quote #10

my one is a bit different xD
it have menu, snow, and players models!
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