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FF2 Freak Fortress 2 1.10.14 Released


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Wliu
Veteran Member
Join Date: Apr 2013
Old 08-29-2016 , 12:04   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2751

Quote:
Originally Posted by MAGNAT2645 View Post
Why music is not working on any bosses (this problem appeared recently) and why players can't move more 10 seconds when boss spawned?
What FF2 version are you using? And what do you mean by "players can't move more 10 seconds when boss spawned"?
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 08-29-2016 , 12:17   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2752

Quote:
Originally Posted by Wliu View Post
What FF2 version are you using? And what do you mean by "players can't move more 10 seconds when boss spawned"?
1) I use last version (1.10.12) and my problem appeared recently.
2) i mean that round timer (when round start) not working correctly (administrator says that mission will complete in 10 seconds but round is starting) and players can't move ~more 10 seconds, but boss can.
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 08-29-2016 , 12:18   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2753

Maybe this issue is arena logic problem?
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 08-29-2016 , 12:26   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2754

Error log (but i think this is not about my problem):
L 08/29/2016 - 20:51:05: [SM] Exception reported: Client 5 is not in game
L 08/29/2016 - 20:51:05: [SM] Blaming: freaks\ff2_1st_set_abilities.ff2()
L 08/29/2016 - 20:51:05: [SM] Call stack trace:
L 08/29/2016 - 20:51:05: [SM] [0] GetClientTeam
L 08/29/2016 - 20:51:05: [SM] [1] Line 114, C:\Games\tf2serv\tf\addons\sourcemod\scriptin g\freaks\ff2_1st_set_abilities.sp::OnRoundEnd ()
L 08/29/2016 - 21:25:23: [SM] Error parsing gameconfig file "C:\Games\tf2serv\tf\addons\sourcemod\gamedat a\equipwearable.txt":
L 08/29/2016 - 21:25:23: [SM] Error 1 on line 0, col 0: Stream failed to open
L 08/29/2016 - 21:25:23: [SM] Exception reported: Unable to open equipwearable: File could not be opened: Не удается найти указанный файл.


L 08/29/2016 - 21:25:23: [SM] Blaming: freaks\skeleton_king.ff2()
L 08/29/2016 - 21:25:23: [SM] Call stack trace:
L 08/29/2016 - 21:25:23: [SM] [0] LoadGameConfigFile
L 08/29/2016 - 21:25:23: [SM] [1] Line 491, D:\tfserver\_tfserver\tf\addons\sourcemod\scr ipting\include\freak_fortress_2.inc::TF2_IsWe arable()
L 08/29/2016 - 21:25:23: [SM] [2] Line 628, D:\tfserver\_tfserver\tf\addons\sourcemod\scr ipting\freaks\skeleton_king.sp::RemoveEntity( )
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
L 08/29/2016 - 21:25:27: [freaks\skeleton_king.ff2] [FF2] Couldn't load SDK function (CTFPlayer::IsWearable). SDK call failed.
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Edge_
Junior Member
Join Date: Jun 2016
Old 08-29-2016 , 22:43   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2755

Hello, I found out a pretty gamebreaking bug. It allows you to spawn, mid-round, on the boss team with any class.
So far I've managed to do it on a bunch of FF2 servers.
Here's how it works:
1.Enter or use the retry command on a server;
2.Select the Spectator team;
3.Wait for the next round to start;
4.Type "autoteam" in the console;
5.You'll be put on the boss team, so choose your class, press the class select button again and choose it again;
6.Done! You spawned with your desired class.

Here's proof:http://i.imgur.com/pcYKVGl.jpg
I tried to reproduce it with "jointeam auto" as well, but that one works normally.
For the time being I'm blocking the command after the round starts...

Last edited by Edge_; 08-29-2016 at 22:44.
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 08-30-2016 , 03:30   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2756

Quote:
Originally Posted by Edge_ View Post
Hello, I found out a pretty gamebreaking bug. It allows you to spawn, mid-round, on the boss team with any class.
So far I've managed to do it on a bunch of FF2 servers.
Here's how it works:
1.Enter or use the retry command on a server;
2.Select the Spectator team;
3.Wait for the next round to start;
4.Type "autoteam" in the console;
5.You'll be put on the boss team, so choose your class, press the class select button again and choose it again;
6.Done! You spawned with your desired class.

Here's proof:http://i.imgur.com/pcYKVGl.jpg
I tried to reproduce it with "jointeam auto" as well, but that one works normally.
For the time being I'm blocking the command after the round starts...
You're right that autoteam command can't be blocked even with AddCommandListener! But I still can't believe you can spawn in boss team. There are event hooks that should prevent that.
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Last edited by Naydef; 08-30-2016 at 03:32.
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ExtraSpeeed
Member
Join Date: Mar 2015
Location: Russia, Moscow
Old 08-30-2016 , 06:55   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2757

Character Papyrus does not exist!
What does it mean ?
I have cfg. and files.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 08-30-2016 , 10:18   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2758

Magnat: I would suggest that you fix the SDKCall error first. The equipwearable gamedata is available at https://raw.githubusercontent.com/po...ipwearable.txt. I don't know if it still works though.

Edge_: Thanks for the report, I'll see if I can reproduce it later today.

ExtraSpeeed: Did you...put Papyrus in your characters.cfg file?
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 08-30-2016 , 12:46   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2759

Thanks, this problem fixed, but if i have outdated gamedatas, where i can download new? (i know that i have custom gamedatas from unknown authors, but urls for most popular will be good)

Last edited by MAGNAT2645; 08-30-2016 at 12:48.
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bobotov
Member
Join Date: Aug 2014
Old 08-30-2016 , 13:02   Re: Freak Fortress 2 1.10.12 Released
Reply With Quote #2760

I am having the same problem that magnata is having (One of them)

Firstly, the boss music does not play. (Christian brutal sniper and gentle spy)

Second: Backstabs kill the boss instantly.

I have done a fresh reinstall of sourcemod, metamod, and freakfortress2

Not sure about the backstab (Never tested today), but the music is 100% not working no matter what I do. I shall list plugins when I get home. (25 PM EST)
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