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[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]


  
 
 
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JoBarfCreepy
Member
Join Date: Feb 2011
Location: Denmark
Old 05-20-2011 , 16:48   Re: [L4D2] Footlocker Spawner (1.01 - 17-May-2011)
Reply With Quote #11

Fan-Tastic... There is only 2 bugs.
1: Spawning a Locker, deleting it without sm_lockerdel will make it inremovable.
2: 'ZOMG GONA SPWN A LOKR HRERE!!11' And next round, the locker is there (YAY), walks closer, no glow... In other words, after the round ended, I am unable to open teh lockers. (EDIT! Fixed, I am using a executable file to remove func_buttons, unawre this plugin used func_button to open lockers.)


A suggestion: Could you make this compitable with the Backpack mod? If I take a boomer bile, then a molotov and take the same molotov again, it's gone.


- Thanks.

Last edited by JoBarfCreepy; 05-21-2011 at 11:19.
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