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[CS:GO] Rushes aka B-Rush 1.2


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Author
ofir753
Senior Member
Join Date: Aug 2012
Plugin ID:
4449
Plugin Version:
1.2
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Sets up a rush situation in a random site in the map.
    Old 12-13-2014 , 12:45   [CS:GO] Rushes aka B-Rush 1.2
    Reply With Quote #1

    [CS:GO] Rushes aka B-Rush 1.2:
    The plugin sets up a rush situation in a random site in the map.
    The idea was taken from http://netcodeguides.com/brush/ since the plugin author didn't published it i re-created it for the public i hope you will enjoy

    Features:
    - Weapon Selection: player can select what weapon he would like to play as ct and if we want to play with awp
    - Pistol Round: x first rounds are pistol rounds (change able)

    Explanation:

    At start of the round the plugin choose random site and depends on the site there is crates walls in the map that blocks players to go to the other site.

    Every player get a weapon and there is only 1 awper for each team. There is no grenades

    If the CT lose the round all the Ct's switch to T and the top killers of the round in the T switch to the Ct.
    If the Ct's win the round the teams will stay the same if balanced.
    If the teams aren't balanced the mode will balance the teams (T has 1 player advantage except on 5 v 3)

    Convars:
    -rushes_pistols - how much pistols round will be. 0 to disable.
    -rushes_czchance - How much percent to give a awper a cw by his choice. 0 to disable
    -rushes_brush - Only B-Rush (like the original mod)

    Requirements:
    -Sourcemod 1.6+
    -ClientPrefs (comes with sourcemod)
    -Updated gamedeta recommending the most update gamedeta from here http://www.sourcemod.net/snapshots.php

    Installation:
    -Put rushes.smx at the plugins folder.
    -Add the following entry in databases.cfg (support sqlite and mysql)
    HTML Code:
    "rushes"
    {
            "driver"            "sqlite"
            "host"                "localhost"
            "database"            "rushes-sqlite"
            "user"                "root"
            "pass"                ""
    }
    -To add default spawns set by me you need to download the rushes.rar file.
    For sqlite:put rushes-sqlite.sq3 at sourcemode/data/sqlite/. and set the database "rushes-sqlite"
    For mysql:import rushes.sql to the mysql server.

    Configuration:
    The basic config file with the cvars will automatically create in config/sourcemod/rushes.cfg

    Admin Commands:

    sm_add - Add wall.
    sm_del - Delete wall by look at it.
    sm_edit - Set the server to edit mode the edit mode enables laser that shows the walls.
    sm_start - Skip the map load time.
    sm_pistols added - Toggle pistol only mode.

    Client Commands:

    sm_guns - Change weapons preference.

    To Do List:

    • Make ranking system

    Change Log:

    1.2 (1/6/2015)
    • Scarmble and auto balance has been fixed
    • Grenades has been balanced
    • Walls has been edited.
    • sm_pistols added - Toggle pistol only mode.
    1.1 (1/6/2015)
    • Fix all balance and switch team issues
    • Added grenades
    • Added few walls for more maps

    1.0.0 (13/12/2014)
    • Official Release
    Attached Files
    File Type: zip defaultsql.zip (8.0 KB, 410 views)
    File Type: zip rushes.zip (46.7 KB, 528 views)

    Last edited by ofir753; 07-14-2015 at 04:53.
    ofir753 is offline
    shadowdragon
    Senior Member
    Join Date: Dec 2012
    Old 12-16-2014 , 04:57   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #2

    so this
    is basicly like retakes.
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    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 12-16-2014 , 08:40   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #3

    Quote:
    Originally Posted by shadowdragon View Post
    so this
    is basicly like retakes.
    not entirely. this changes the map entirely using only one bombsite. the other one sets up scenarios to play through, whithout changing the map.
    Mitchell is offline
    shadowdragon
    Senior Member
    Join Date: Dec 2012
    Old 12-16-2014 , 19:46   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #4

    Quote:
    Originally Posted by Mitchell View Post
    not entirely. this changes the map entirely using only one bombsite. the other one sets up scenarios to play through, whithout changing the map.
    Ahh true well this sounds fairly nice then, Thumbs up
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    irepz
    Senior Member
    Join Date: Mar 2013
    Location: France
    Old 12-17-2014 , 05:00   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #5

    Hi ofir ! Thanks for your work.

    I just installed this mod and it's pretty close to work. I have just a problem, the rounds aren't ending after all CT being killed or bomb explodes. Have you any idea ?
    irepz is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 12-17-2014 , 08:47   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #6

    Quote:
    Originally Posted by irepz View Post
    Hi ofir ! Thanks for your work.

    I just installed this mod and it's pretty close to work. I have just a problem, the rounds aren't ending after all CT being killed or bomb explodes. Have you any idea ?
    YOu might have mp_ignore_round_conditions set to 1, change it to 0
    Mitchell is offline
    irepz
    Senior Member
    Join Date: Mar 2013
    Location: France
    Old 12-17-2014 , 09:15   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #7

    sweeeet

    Last edited by irepz; 12-20-2014 at 10:57.
    irepz is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 12-18-2014 , 23:45   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #8

    I'll have to see if my CS:GO version of the CSS BRush works - I haven't fired it up for a few months now.

    https://forums.alliedmods.net/showthread.php?t=175331

    Maybe I'll just post what I have for the CS:GO BRush on that thread and someone can take the reigns?
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    irepz
    Senior Member
    Join Date: Mar 2013
    Location: France
    Old 12-20-2014 , 14:24   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #9

    Is it possible to have more options maybe with cvars ? Something to manage stuffs in numbers and type for example ? And if possible the possibility to choose more weapons like on the dm / arena plugin ?
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    elpopel
    New Member
    Join Date: Nov 2014
    Old 12-25-2014 , 21:58   Re: [CS:GO] Rushes aka B-Rush
    Reply With Quote #10

    This is awesome, I would love a good b-rush plugin, which is also opensource.

    I have some suggestions:

    1. Make "rushes_arush" a command, as on some maps its not much fun to rush B (e.g. nuke)

    2. Make pistolrounds happen after every Teamswitch, atm. you play as many as you set with "rushes_pistols x" at the start regardless of whether there are teamswitches or not. It is possible to play 5 pistolrounds in a row with a 3-man constellation and then not play a single one again the entire map, if I'm not wrong.

    3. As irepz has already suggested add commands to customize the plugin further, like:
    rushes_ct_smokes x
    rushes_t_smokes x
    rushes_ct_flashes x
    rushes_t_flashes x

    4. Perhaps making it possible to activate buying again, instead of giving ak/m4 to players. Atm. it is close to impossible to rake up ~10 CT wins in a row, which is the goal of the CTs. It would balance things out more if you could adjust the allowed grens per team (see 3.) and if Ts had to watch their money and maybe play an eco or 2.
    elpopel is offline
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