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[L4D2] Survivors Deathmatch 1.0.4a


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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-30-2010 , 04:01   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #21

New version see first page for changes

Also il probably be adding kill bonuses on the next version eg laser sights frag rounds, if you guys have any ideas please let me know and i may include them.

Last edited by Fleepster99; 08-30-2010 at 04:20.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 08-30-2010 , 06:39   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #22

Long time ago I did L4D2 DM mod (FFA) for my server (beta-version). In this time server running on the maps: Parish 1, Dead Center 2 and the Dark Carnival 3 and players like it, but I gave up, and not finish mod. I think better to use SDK Hooks extension to catch the damage (specially headshot kill) from the player and other things. Btw, good job
Maybe sometimes i'm back to finish.
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corsi
Member
Join Date: Mar 2010
Old 08-30-2010 , 06:49   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #23

yeah this version is better but my game crash when death match finnished; i got this:
[L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:09: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:10: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:10: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_ammo_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_pipe_bomb_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_ammo_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_ammo_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'upgrade_laser_sight'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_defibrillator_spawn'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_upgradepack_incendiary_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_defibrillator_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_chainsaw_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_upgradepack_incendiary_spawn'
L 08/30/2010 - 13:45:15: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:15: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:15: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:16: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_pain_pills_spawn'
L 08/30/2010 - 13:45:17: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'trigger_once'
L 08/30/2010 - 13:45:17: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'env_sprite'
L 08/30/2010 - 13:45:17: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'prop_physics'
L 08/30/2010 - 13:45:19: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'color_correction'
L 08/30/2010 - 13:45:19: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'color_correction'
L 08/30/2010 - 13:45:19: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'point_viewcontrol_multiplayer'
corsi is offline
corsi
Member
Join Date: Mar 2010
Old 08-30-2010 , 07:50   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #24

or maybe this could help:
08/30/2010 - 149:41: SourceMod error session started
L 08/30/2010 - 149:41: Info (map "c2m1_highway") (file "errors_20100830.log")
L 08/30/2010 - 149:41: [SM] Native "GetEntityNetClass" reported: Invalid entity (8 -
L 08/30/2010 - 149:41: [SM] Displaying call stack trace for plugin "L4D2 Survivors Deathmatch v1.0.1.smx":
L 08/30/2010 - 149:41: [SM] [0] Line 504, /groups/sourcemod/compiler-1.3/include/entity_prop_stocks.inc::SetEntityHealth()
L 08/30/2010 - 149:41: [SM] [1] Line 2946, /home/groups/alliedmodders/forums/files/7/6/3/2/8/72566.attach::Give_health_onRespawn()
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-30-2010 , 07:53   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #25

Quote:
Originally Posted by corsi View Post
yeah this version is better but my game crash when death match finnished; i got this:
[L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:09: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:10: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:10: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_ammo_spawn'
L 08/30/2010 - 13:45:11: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_pipe_bomb_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_ammo_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_ammo_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:12: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'upgrade_laser_sight'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_defibrillator_spawn'
L 08/30/2010 - 13:45:13: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_adrenaline_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_upgradepack_incendiary_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_defibrillator_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_chainsaw_spawn'
L 08/30/2010 - 13:45:14: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_upgradepack_incendiary_spawn'
L 08/30/2010 - 13:45:15: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:15: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_molotov_spawn'
L 08/30/2010 - 13:45:15: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_first_aid_kit_spawn'
L 08/30/2010 - 13:45:16: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'weapon_pain_pills_spawn'
L 08/30/2010 - 13:45:17: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'trigger_once'
L 08/30/2010 - 13:45:17: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'env_sprite'
L 08/30/2010 - 13:45:17: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'prop_physics'
L 08/30/2010 - 13:45:19: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'color_correction'
L 08/30/2010 - 13:45:19: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'color_correction'
L 08/30/2010 - 13:45:19: [L4D2 Survivors Deathmatch v1.0.1.smx] DeleteParticles: not removing entity - not a particle 'point_viewcontrol_multiplayer'
Thanks for the log i will fix it for next version
Fleepster99 is offline
Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-30-2010 , 07:55   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #26

Quote:
Originally Posted by DJ_WEST View Post
Long time ago I did L4D2 DM mod (FFA) for my server (beta-version). In this time server running on the maps: Parish 1, Dead Center 2 and the Dark Carnival 3 and players like it, but I gave up, and not finish mod. I think better to use SDK Hooks extension to catch the damage (specially headshot kill) from the player and other things. Btw, good job
Maybe sometimes i'm back to finish.
Yh FFa is in my plans also, i havent used sdk hooks and i was hoping to avoid any extensions, but if it helps me pin point the headshot better than i will try and use it. Thanks

*Edit*
great sugestion ive just been able to detect headshots very nicely, il be including that in the next version thnx.
*Edit2*
Huge fail, damage changing doesn't work on ontakedamage what bullshit,so much for having it easy.

Last edited by Fleepster99; 08-30-2010 at 09:38.
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Stormhold
New Member
Join Date: Oct 2009
Old 08-30-2010 , 19:14   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #27

Sorry for very rude ( not even bad ) english...
How about adding cvars kinda...
1. dm_survivortakedown - 0 //(1 - player can be incapacitated; 0 - instant death)
2. dm_surviordownhealth - 30 //(How many health has incapacitated survivor)

Too many troubles, eh?
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 08-30-2010 , 22:34   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #28

Quote:
Originally Posted by Stormhold View Post
Sorry for very rude ( not even bad ) english...
How about adding cvars kinda...
1. dm_survivortakedown - 0 //(1 - player can be incapacitated; 0 - instant death)
2. dm_surviordownhealth - 30 //(How many health has incapacitated survivor)

Too many troubles, eh?
Hm i don't know about adding incap because i think most people don't want to wait :/ a long time to play again and i think if someones incaped their going to get killed and probably won't kill someone. If more people like this idea maybe il add a cvar for it .
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Abaddown
Member
Join Date: May 2010
Old 09-06-2010 , 08:10   Re: [L4D2] Survivors Deathmatch 1.0.1
Reply With Quote #29

The new version seems stable. I think my favorite map at the moment is parish parks. To anyone that wants to try this mod, Ip is at the start of this thread. I don't see a way to not play nice in ffa deathmatch though.
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-06-2010 , 12:21   Re: [L4D2] Survivors Deathmatch 1.0.2
Reply With Quote #30

Added a new version with alot of bug fixes and additions, this has been very thoroughly tested and should be working good(see main page for changelog).
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