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[L4D2] Tank Damage Report [v1.1c]


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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 11-20-2019 , 21:24   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #11

Here guys, i've fixed it.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_tdr.sp - 801 views - 6.4 KB)
File Type: sp Get Plugin or Get Source (TDR2.sp - 640 views - 6.0 KB)

Last edited by foxhound27; 11-26-2019 at 14:28. Reason: new ver attached, need test tdr2
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Sout12
Member
Join Date: May 2017
Old 12-03-2020 , 20:24   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #12

Seems to not work, anyone got a fix for this?
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Mika
New Member
Join Date: Dec 2020
Old 12-23-2020 , 01:33   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #13

Can someone make a version of this that works in L4D1? It would be highly appreciated.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 02-20-2022 , 13:38   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #14

plan to rewrite, change to SDKHook OnTakeDamage to record correct damage and translation file
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Last edited by NoroHime; 02-20-2022 at 13:38.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 02-21-2022 , 02:51   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #15

Quote:
Originally Posted by NoroHime View Post
plan to rewrite, change to SDKHook OnTakeDamage to record correct damage and translation file
No need to. It's being actively maintained in the competitive framework by Sir: https://github.com/SirPlease/L4D2-Co...ge_announce.sp
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 02-21-2022 , 04:34   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #16

Quote:
Originally Posted by Mr. Man View Post
No need to. It's being actively maintained in the competitive framework by Sir: https://github.com/SirPlease/L4D2-Co...ge_announce.sp
thanks you, by the way it still use player_hurt event, some damage change happen on OnTakeDamage cant record
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SuperNoob
Junior Member
Join Date: Jul 2022
Old 09-09-2022 , 04:36   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #17

Quote:
Originally Posted by NoroHime View Post
thanks you, by the way it still use player_hurt event, some damage change happen on OnTakeDamage cant record
Are there any news?
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 05-30-2023 , 11:47   Re: [L4D2] Tank Damage Report [v1.1c]
Reply With Quote #18

Quote:
Originally Posted by NoroHime View Post
thanks you, by the way it still use player_hurt event, some damage change happen on OnTakeDamage cant record
Does anyone know a plugin that report the damage done to tank into the chat, but does not count the damage from molotov?

I found only this plugin: https://forums.alliedmods.net/showthread.php?t=329865
but it is for statistics, which is displayed on transition to the next map.

I want to know who really shot/hit tank and how much real damage was done by player's guns/melee, but not the damage from someone threw a molo, after which all just run away from tank.
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