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Quake Sounds


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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-16-2010 , 10:23   Re: Quake Sounds
Reply With Quote #631

Quote:
Originally Posted by Bacardi View Post
You never believed how easy is cheat/using glass walls on sv_pure 0 server...
Same if players or weapons skins can change, also can change map/level skin (walls, door, ground, crates, box)

With sv_pure 1 and pure_server_whitelist.txt you can limit players to use their own custom materials on server.
Stop using map textures.

Hi again bacardi So I should put sv_pure 1 on my server?
I am unsure, I havent got sv_pure 1 or sv_pure 0, I dont have it at all

maybe I deleted it by accident from my server.cfg?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-16-2010 , 16:00   Re: Quake Sounds
Reply With Quote #632

Quote:
Originally Posted by sinblaster View Post
Hi again bacardi So I should put sv_pure 1 on my server?
I am unsure, I havent got sv_pure 1 or sv_pure 0, I dont have it at all

maybe I deleted it by accident from my server.cfg?
Default is sv_pure 0, need add this cvar with different value on server config file.
- Do this in ...cfg/autoexec.cfg so it start work in first map. Add sv_pure 1

*edit
One post where we have discuss #364
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KILLER_K™
Junior Member
Join Date: Feb 2007
Old 08-05-2010 , 12:41   Re: Quake Sounds
Reply With Quote #633

Can someone tell me how to stop the "team killer" sound and message on hl2mp none team death match. As it stands when anyone gets killed it is all i get.

The server is not set to teams. So perhaps a setting or something in the plugin? Or is there another one i need to use, since this one seems not being worked on.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 08-05-2010 , 19:03   Re: Quake Sounds
Reply With Quote #634

Quote:
Originally Posted by KILLER_K™ View Post
Can someone tell me how to stop the "team killer" sound and message on hl2mp none team death match. As it stands when anyone gets killed it is all i get.

The server is not set to teams. So perhaps a setting or something in the plugin? Or is there another one i need to use, since this one seems not being worked on.

I have no idea if this is relevant to hl2mp. The following information is for Quakesounds Revamped which is what I use. I have CSS. And I am assuming that revamped and the original are similar.

If so go to
cstrike/addons/sourcemodconfig/quakesoundslist.cfg

Find the following and set it to 0 (0 = not enabled)
Code:
    "teamkill"
    {
        "standard"     "quake/teamkiller.mp3"
        "female"        "quake/teamkiller.mp3"
        "config"         "0"
    }
For the text, you can either turn off text announcements or change the lines as instructed.

cstrike/cfg/sourcemod/sm_quakesounds.cfg
find the following and set to 0 (0 = disabled)
This will disable all quakesound related text hints.
Code:
// Default text setting for new users
// 0 = Off, 1 = On(Default)
sm_quakesounds_text 1
OR

Go to cstrike/addons/sourcemod/trabslations/plugin.quakesounds.txt
Find the following and replace the text you need with something else like - a hyphen or dot
Code:
    "teamkill"
    {
        "#format"    "{1:s},{2:s}"
        "en"        "-"
        "de"        "-"
        "fr"        "-"
        "pt"      "-"
    }
Doing this will keep the other text hints active.

There are probably other ways to do this but its the only answer I have.
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Last edited by sinblaster; 08-05-2010 at 19:05.
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Razor13
New Member
Join Date: Apr 2009
Location: Lithuania
Old 08-17-2010 , 05:52   Re: Quake Sounds
Reply With Quote #635

(CS:S) How to disable join "Play" sound but leave it at round start?
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 08-17-2010 , 16:56   Re: Quake Sounds
Reply With Quote #636

Quote:
Originally Posted by Razor13 View Post
(CS:S) How to disable join "Play" sound but leave it at round start?
it only plays at round start when else do you hear it?
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roof
Member
Join Date: Feb 2010
Old 08-22-2010 , 05:23   Re: Quake Sounds
Reply With Quote #637

Servus,

I have an Error with this Plugin?

Code:
12 <Failed> "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
What to do?
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Bloodlvst
Senior Member
Join Date: Jul 2007
Old 08-23-2010 , 19:04   Re: Quake Sounds
Reply With Quote #638

Quote:
Originally Posted by roof View Post
Servus,

I have an Error with this Plugin?

Code:
12 <Failed> "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
What to do?
Update to Quake Sounds Reloaded foudn in the approve4d section
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away000
Veteran Member
Join Date: Sep 2010
Old 10-25-2010 , 08:28   Re: Quake Sounds
Reply With Quote #639

I can translate to portuguese if u like.

Plz put the ROBOT and DARK sets too.

Thanks 4 the plugin!
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mabo666
Junior Member
Join Date: Jan 2011
Old 01-26-2011 , 17:54   Re: Quake Sounds
Reply With Quote #640

The sounds works fine on my server but as soon as it switches map then the sound dosnt work anymore...
can anybody help me?
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