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[L4D2] Unlock Finales [v1.0.7 | 23-February-2024]


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azureblue
Member
Join Date: Oct 2021
Location: Two Steps from Hell
Old 12-18-2021 , 14:40   Re: [L4D2] Unlock Finales [v1.0.1 | 01-July-2021]
Reply With Quote #21

Hello, I really like this plugin, very useful for my server along with this https://forums.alliedmods.net/showth...25#post2725525 by Harry potter. Both plugins run well without any issue. Thanks alot for hardwork !

However, I wonder if one of those plugin also can be implemented on elevator as well such as in Dead Center Hotel's elevator, Hard Rain Sugarmill, Swamp fever first map crossing boat, The passing, etc.

I'm sure it could be useful for every server which using auto respawn plugin and has many players to play with.


*If my this post in wrong section, just delete it. I'm sorry because I think about elevator start and countdown still relate to this plugin along with rescue timer plugin as well.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 12-18-2021 , 15:53   Re: [L4D2] Unlock Finales [v1.0.1 | 01-July-2021]
Reply With Quote #22

You can use it together with [L4D1 & L4D2] Trigger Multiple Ignore Incapacitated.

Anyway, these specific events are not simple to adjust and have a lot of side effects, probably should be a new plugin.

Not something that I plan to do.
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Last edited by Marttt; 12-18-2021 at 15:55.
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azureblue
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Join Date: Oct 2021
Location: Two Steps from Hell
Old 12-19-2021 , 16:31   Re: [L4D2] Unlock Finales [v1.0.1 | 01-July-2021]
Reply With Quote #23

Oh God, I don't know there's an alternative, I mean, I don't know if this "[L4D1 & L4D2] Trigger Multiple Ignore Incapacitated" can do trigger elevator starts because I never checking this plugin, I thought it was something else which not relate to an elevator thingy from the title says. Forgive me blindness

Gladly I will use this. Thanks alot Marttt, really helpful for me. Even though I still hoping someday someone will make a new plugin about elevator starts with timer like 2 plugins that I mentioned above.

Again Thanks alot for your work !!
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 03-02-2022 , 00:10   Re: [L4D2] Unlock Finales [v1.0.1 | 01-July-2021]
Reply With Quote #24

Quote:
Crash Course - allow starting the finale even without survivors crossing the other side of the finale fence, also removes an invisible player block (added by TLS update) after starting the finale.
The invisible player block has never worked somehow on my server. Players who did not cross the block before start will get stuck. Anyone have any ideas?
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 03-17-2022 , 06:08   Re: [L4D2] Unlock Finales [v1.0.1 | 01-July-2021]
Reply With Quote #25

Quote:
Originally Posted by Marttt View Post
Plugin updated (1.0.2)

Code:
1.0.2 (13-March-2022)
    - Fixed plugin not removing invisible walls on c9m2_lots map. (thanks "VYRNACH_GAMING" for reporting)
    - Fixed blacklist map logic not blocking changes for some events.
    - Added support for the upcoming update that will change the "anv_mapfixes" prefix to "community_update".
my community reported that the stuck issue on c9m2_lots is now resolved. Thanks for the quick response. But I just encountered that the stuck issue is still present on The Last Stand finale (c14m2?) map around the watchtower
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Last edited by VYRNACH_GAMING; 03-17-2022 at 06:12.
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 03-18-2022 , 15:06   Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
Reply With Quote #26

Quote:
Originally Posted by Marttt View Post
Thanks I think I removed the invisible wall now on Last Stand map.

Plugin updated (1.0.3)

Code:
1.0.3 (17-March-2022)
    - Fixed plugin not removing invisible walls on Last Stand map. (thanks "VYRNACH_GAMING" for reporting)
Personally tested both Last Stand and Crash Course and both worked perfectly. Thank you so much
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replay_84
Senior Member
Join Date: Jun 2021
Old 02-21-2023 , 12:30   Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
Reply With Quote #27

Any reason why this can't work in L4D1?

Last edited by replay_84; 02-21-2023 at 12:30.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-21-2023 , 12:41   Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
Reply With Quote #28

When I did this nav attributes weren't available to set without vscript (only available to L4D2),
nowadays it is possible to do it with left4dhooks, but I don't have much time to port it by now.
I believe is not that simple cause there are a lot of specific map changes
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replay_84
Senior Member
Join Date: Jun 2021
Old 02-21-2023 , 16:50   Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
Reply With Quote #29

Quote:
Originally Posted by Marttt View Post
When I did this nav attributes weren't available to set without vscript (only available to L4D2),
nowadays it is possible to do it with left4dhooks, but I don't have much time to port it by now.
I believe is not that simple cause there are a lot of specific map changes

Bummer. Then maybe one day. Thanks for clarifying this.
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bullet28
Member
Join Date: Apr 2012
Old 02-04-2024 , 23:00   Re: [L4D2] Unlock Finales [v1.0.3 | 17-March-2022]
Reply With Quote #30

With this plugin enabled, bosses are not spawning on the c10m5_houseboat until the finale is activated ("Couldn't find a Spawn position in 5 tries"). It is worth mentioning that the 'Zombie Spawn Fix' is expected to be installed
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