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[L4D2] Wounded Commons [v1.0.0 | 26-February-2021]


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 03-18-2021 , 09:37   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #11

I don't remember exactly how I have found it but was 2 years ago while searching for wound values.
At that time the link was another, then it went offline but I was able to find it again in the cloud.
Searching for "valve l4d akamaihd" can lead you there.

Found this other 2 links aswell:
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Last edited by Marttt; 03-18-2021 at 10:26.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 03-18-2021 , 10:10   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #12

Thanks, very interesting technical info there. Need to study a bit.

Tell me, if you find source code by chance
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 12-12-2021 , 16:43   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #13

what is l4d2_wounded_commons_headless ?
i seen it default is 0 but i still seeing headless zombie
anyway i want see funny thing
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 12-13-2021 , 11:50   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #14

l4d2_wounded_commons_headless 1, turns all zombie into headless.
If you want to remove headless zombies from random chance you should add their values to their respective "*invalid" cvars. (e.g: female 41 and male 42).
You can check the "blue" values in the wound table at the main post.
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Last edited by Marttt; 12-13-2021 at 11:55.
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 01-08-2022 , 17:39   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #15

player reported he cant cause wound with katana that make he sad
i need wound chance 67%
which is no loose funny to set wound1_chance 33% wound2_chance 33%?
or wound1_chance 67% wound2_chance 0%?
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Last edited by NoroHime; 01-08-2022 at 17:40.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-09-2022 , 16:30   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #16

l4d2_wounded_commons_wound1_chance 67
l4d2_wounded_commons_wound2_chance 0
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Last edited by Marttt; 01-09-2022 at 16:30.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 04-07-2022 , 10:18   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #17

l4d2_wounded_commons_wound1_chance 0
l4d2_wounded_commons_wound2_chance 100

This setting makes zombie wounds look bloody with some scarred edges, but incomplete as the body remains whole, and cause random crashes. I think they are related to the nerf damage commons crashes I was telling you about the other day. Maybe it will help to find out the cause, it really has me intrigued.

https://crash.limetech.org/4dilxei72r4u
https://crash.limetech.org/vzzmh27mkmwj

This crash is almost instant. You can see in the console log that I put
l4d2_wounded_commons_wound1_chance 1
l4d2_wounded_commons_wound2_chance 99
And inmediately crash.
https://crash.limetech.org/tzlf5u43bspt

EDIT: This happens only with common custom models, for example female uncommons, extended common infected, etc.

Last edited by Toranks; 04-27-2022 at 21:00.
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Yono_Yume
Junior Member
Join Date: Jan 2021
Location: Hong Kong
Old 06-09-2022 , 09:48   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #18

Very good plugin, but I found a problem, it seems to be a bug. Infected people with wounds on their bodies cannot make new damaged Wound .
For example, an infected with slashes, if I use a weapon with dismemberment effect such as M60, grenade launcher, HE shell, sharp melee weapon. It will not be able to cause new visual damage, such as M60 cannot put the wounded Infected people make meat sauce.
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Toranks
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Join Date: Dec 2021
Location: Spain
Old 06-10-2022 , 06:25   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #19

This is a engine limit, only 2 wounds per common
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Franco20
Member
Join Date: Nov 2022
Old 05-23-2023 , 12:25   Re: [L4D2] Wounded Commons [v1.0.0 | 26-February-2021]
Reply With Quote #20

I would like your complement, the zombies at the beginning do not suffer any injuries, that is, we would do it with melee weapons or weapons and that the zombies are still alive when they lose their limbs or their heads completely
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