Raised This Month: $51 Target: $400
 12% 

[ANY] Goomba Stomp (2.0.2)


Post New Thread Reply   
 
Thread Tools Display Modes
Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 05-16-2012 , 14:16   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #171

Anyone know if the L4D module would work in Nuclear Dawn since its running on the L4D2 engine? Or if not how easy it'd be to do one for ND?
Calystos is offline
Send a message via ICQ to Calystos Send a message via AIM to Calystos Send a message via MSN to Calystos Send a message via Yahoo to Calystos Send a message via Skype™ to Calystos
Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 05-16-2012 , 14:28   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #172

No, the l4d module only works on L4D 1 and 2.
I don't think it would be too hard to port it but I don't own the game so I can't do it.
__________________
Flyflo is offline
Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 05-16-2012 , 14:55   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #173

Ahh, well when I get more time spare I'll look into it as I do own it,

Will post if I get it sorted.
Calystos is offline
Send a message via ICQ to Calystos Send a message via AIM to Calystos Send a message via MSN to Calystos Send a message via Yahoo to Calystos Send a message via Skype™ to Calystos
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-16-2012 , 20:44   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #174

Flyflo, did you make the TF2 module allow for stomping the Horsemann/Monoculus? If not, would you put that module up if I made it?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 05-17-2012 , 04:33   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #175

I didn't test it on Horsemann/Monoculus but I don't think it would work on them.
If you want to make the module I'll add it to the first post.
__________________
Flyflo is offline
Speedwing
Junior Member
Join Date: Mar 2012
Location: Team fortress 2
Old 05-17-2012 , 15:54   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #176

good job on this plugin

Last edited by Speedwing; 05-17-2012 at 16:00.
Speedwing is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-17-2012 , 21:11   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #177

Alright, will go do that.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
joexxxx
Senior Member
Join Date: May 2006
Old 05-18-2012 , 12:44   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #178

@FlyFlo I noticed the translations for when you goomba stomp or get goomba stomped it says you goomba stomp your self for both. Instead of X goomba stomped Y its X Goomba stomped X.
joexxxx is offline
Send a message via AIM to joexxxx
Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 05-26-2012 , 05:02   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #179

Quote:
Originally Posted by joexxxx View Post
@FlyFlo I noticed the translations for when you goomba stomp or get goomba stomped it says you goomba stomp your self for both. Instead of X goomba stomped Y its X Goomba stomped X.
Sorry, I've been busy this week so I didn't answer you before.
I didn't succeed to reproduce your bug, when I try locally with bots, everything works as expected.
__________________
Flyflo is offline
VintageEpicFail
Senior Member
Join Date: Feb 2012
Location: Straya
Old 05-26-2012 , 05:31   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #180

Hi, I installed everything but a config file doesn't automatically generate, and I have absolutely no idea what to put in a file to make a .cfg file from scratch
VintageEpicFail is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode