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Request: Testers (New Zombie Mod)


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dekken
Veteran Member
Join Date: Jul 2007
Old 02-11-2008 , 13:16   Re: Request: Testers (New Zombie Mod)
#41

ahhh right...amx 1.8...baaa...fail
well ill try with it
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-11-2008 , 15:46   Re: Request: Testers (New Zombie Mod)
#42

It needs unlimited ammo with reload as like in people need air to stay alive.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-11-2008 , 18:36   Re: Request: Testers (New Zombie Mod)
#43

I'll add features after I get back. But right now I still need to find whats causing the overflow and lag.

Edit: Does the reliable channel overflow happening randomly or when a newround starts?
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Last edited by Cheap_Suit; 02-11-2008 at 18:39.
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Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 02-11-2008 , 22:41   Re: Request: Testers (New Zombie Mod)
#44

Mainly on newround. But it does happen randomly but mainly when a new round starts.

Anyways...
Haven't tested the new version yet but heres some suggestions from me.
Have a cvar of how long you have until you turn into a zombie when you get hit by one. Because I don't like the fact turn into a zombie straight away when you have just been hit. And maybe some sfx while he is changing into a zombie like his screen goes red and shakes like crazy then POOF. Green nightvision with zombie hands.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-11-2008 , 23:52   Re: Request: Testers (New Zombie Mod)
#45

idea added.

btw thanks for testing ^^

Edit: Updated.
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Last edited by Cheap_Suit; 02-12-2008 at 02:09.
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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 02-12-2008 , 04:05   Re: Request: Testers (New Zombie Mod)
#46

ya cheap i think it is the endround sound that make the lag
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-12-2008 , 04:54   Re: Request: Testers (New Zombie Mod)
#47

is it possible to disabled nvg for zombie ?
thx.
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manix
Senior Member
Join Date: Mar 2006
Old 02-12-2008 , 05:04   Re: Request: Testers (New Zombie Mod)
#48

Quote:
Originally Posted by Mini_Midget View Post
Anyways...
Haven't tested the new version yet but heres some suggestions from me.
Have a cvar of how long you have until you turn into a zombie when you get hit by one. Because I don't like the fact turn into a zombie straight away when you have just been hit. And maybe some sfx while he is changing into a zombie like his screen goes red and shakes like crazy then POOF. Green nightvision with zombie hands.
Like that idea. Maybe with a basic screamy wav, this could sound better. Everyone could know that someone is changing.
28 weeks later inside
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-12-2008 , 06:52   Re: Request: Testers (New Zombie Mod)
#49

sometimes i've this error :
Code:
Error: server failed to transmit file 'AY&SYw'
Last 32 messages parsed.
19975 0433 StatusIcon
19975 0447 HudTextArgs
19975 0479 svc_time
19975 0484 svc_choke
19975 0485 svc_clientdata
19975 0527 svc_deltapacketentities
19975 0656 svc_pings
19975 0708 svc_sound
19975 0721 svc_sound
19975 0733 svc_sound
19987 0008 ScoreAttrib
19987 0011 ScoreAttrib
19987 0014 TeamInfo
19987 0020 ScoreInfo
19987 0030 svc_updateuserinfo
19987 0171 svc_time
19987 0176 svc_choke
19987 0177 svc_clientdata
19987 0195 svc_deltapacketentities
19987 0258 svc_pings
19992 0008 svc_time
19992 0013 svc_choke
19992 0014 svc_clientdata
19992 0032 svc_deltapacketentities
19992 0084 svc_pings
19998 0008 ScoreAttrib
19998 0011 ScoreAttrib
19998 0014 svc_customization
19998 0054 CurWeapon
19998 0058 CurWeapon
19998 0062 svc_filetxferfailed
BAD:   73:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
or
Code:
Error: server failed to transmit file 'AY&SY2i'
Host_Error: UserMsg: Not Present on Client 2
and is it possible to disabled nvg for zombie ?
thanks.
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-12-2008 , 07:23   Re: Request: Testers (New Zombie Mod)
#50

It is sad but we decided to stop testing this mod as it is unplayable do to constant (and I mean constant, like almoust every round) kicks. Either svc_bad or overflow thingy.

The server crashes as well, not only the clients: 14:41:16 og L 02/12/2008 - 14:41:09: FATAL ERROR (shutting down): SZ_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Reliable Datagram

Last edited by Pamaliska; 02-12-2008 at 07:44.
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Old 02-12-2008, 07:44
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