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Stripper:Source (Updated 2011-04-15)


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jameless
Veteran Member
Join Date: Jan 2010
Old 07-13-2010 , 19:09   Re: Stripper:Source (Mac support added)
Reply With Quote #721

Ok well the timer is working but it gets to overtime and when timer hits 0 nothing happens. Does anyone know what I can do to get it to stalemate?

EDIT: I figured it out.

Can this plugin be used to add a block from getting into spawn?

Last edited by jameless; 07-13-2010 at 22:28.
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unt0uch4bl3
Junior Member
Join Date: Apr 2009
Old 07-14-2010 , 14:38   Re: Stripper:Source (de_dust2)
Reply With Quote #722

Quote:
Originally Posted by memelo View Post
How can I remove these vehicles from the map de_dust2? (using stripper)

props_vehicles/car004 and 003?

How do I remove? What do I put in de_dust2.cfg?

Thanks!
Thats very odd! Stripper apparently doesn't read prop_static. Those are prop_static entities... Very odd.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-15-2010 , 19:37   Re: Stripper:Source (Mac support added)
Reply With Quote #723

Bailopan:

Could you recompile this one with -fno-stack-protector so it doesn't require glibc 2.4?
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 07-15-2010 , 19:40   Re: Stripper:Source (de_dust2)
Reply With Quote #724

Quote:
Originally Posted by unt0uch4bl3 View Post
Thats very odd! Stripper apparently doesn't read prop_static. Those are prop_static entities... Very odd.
Yeah I noticed that when I was trying to edit a prop static.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 07-22-2010 , 10:13   Re: Stripper:Source (Mac support added)
Reply With Quote #725

Just posting to say I freakin' love this thing. I wish I found this years ago, so good. ;-;
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 07-23-2010 , 00:03   Re: Stripper:Source (Mac support added)
Reply With Quote #726

I wish you could edit prop_static tho ; _;
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jockersoft
Member
Join Date: Aug 2008
Old 07-29-2010 , 07:09   Re: Stripper:Source (Mac support added)
Reply With Quote #727

anyone got pl_upward fixed with stripper?
blue can rocket/sticky jump out of the spawn during setup, and red can sniper people in the spawn

http://www.youtube.com/watch?v=-fWG__U0pDY
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 08-01-2010 , 00:35   Re: Stripper:Source (Mac support added)
Reply With Quote #728

I hope someone can help with this problem.

I'm using this code to spawn some pills in Left 4 Dead 2
PHP Code:
add:
{
"origin" "-602.243103 3744.504883 188.615875"
"weapon_selection" "weapon_pain_pills"
"spawnflags" "2"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"body" "0"
"angles" "0 0 0"
"classname" "weapon_spawn"
"hammerid" "2338600"

And it works perfectly for the first round of a versus game, but when the second round loads they float in mid air about half a meter above where I have set them to spawn.

If there a way I can stop this from happening? Or a way that would force them to drop to the ground under gravity instead of floating up in stasis?

Thanks for the help.
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ellis
Senior Member
Join Date: Apr 2010
Old 08-02-2010 , 10:18   Re: Stripper:Source (Mac support added)
Reply With Quote #729

i need help with stripper.
i want remove on the map some molotov and pipe bomb spawns but random not specific.

i think this works, but how can i change how many molotovs get removed?
with this example only one molotov will removed. or add more lines of them?

filter:
{
"classname" "weapon_molotov_spawn"
}

a second question:
how can i get the hammerid of an item or how can i find out which hammerid to which item bounded is?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 08-02-2010 , 10:31   Re: Stripper:Source (Mac support added)
Reply With Quote #730

with that line ALL weapon_molotov_spawn would be removed

there is no remove X # of an entity. you need a plugin to figure something like that out.

plus many/most of the molotovs found in l4d2 arent weapon_molotov_spawn, they are a weapon_item_spawn which could be a molotov, pipe bomb, pain pills, first aid, etc..

do a stripper_dump and it will put every entity in a file for that map.

if you only want a certain number of molotovs on a map, your better off reducing the item density (with stripper).
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