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Stripper:Source (Updated 2011-04-15)


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Sreaper
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Join Date: Nov 2009
Location: Source SDK
Old 06-01-2021 , 07:12   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1771

Quote:
Originally Posted by marki89 View Post
How can I make the dead center map at night only? only the c1m2_streets,
I know they do everything with the stripper, but I don't know how to do it
I don't play L4D but you can try adding
Code:
sv_skyname docks_hdr
in a map specific config. (example tf/cfg/ctf_2fort.cfg). You can also change this value in-game using sm_cvar, then type retry in console.

https://developer.valvesoftware.com/..._Dead_Sky_List
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Last edited by Sreaper; 06-01-2021 at 07:14.
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AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 06-06-2021 , 23:23   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1772

Quote:
Originally Posted by Sreaper View Post
I don't play L4D but you can try adding
Code:
sv_skyname docks_hdr
in a map specific config. (example tf/cfg/ctf_2fort.cfg). You can also change this value in-game using sm_cvar, then type retry in console.

https://developer.valvesoftware.com/..._Dead_Sky_List
he wants to totally modify the weather of the map not just the sky.


I modified all the weather and lights by converting the campaign to night, but it is a private modification
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kadet.89
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Join Date: Nov 2012
Old 06-09-2021 , 07:40   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1773

I have a suggestion to add 1 more command - stripper_reload to reload map configuration files. With this command it would be possible to apply fixes without reloading maps. The results would be visible after round change.
Another suggestion is to add reading of configuration files with incomplete names:
Like this:
1) de_.cfg (for all de maps including de_dust, but apply it before de_dust.cfg)
2) de_dust.cfg ​(only for de_dust)

This way it would be possible to set specific configurations to all maps of specific types
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