Name: Gun Menu
Description: This plugin is a modification of the plugin
[CSS] Gun Menu by
LumiStance. Has been fixed part of the code to be compatible with CS:GO.
When you seize control of a bot, then you have the weapon that you were chosen from the menu, and not something that bot was equipped.
Installation: Place compiled plugin (
sm_gunmenu.smx) into the plugins folder (
../addons/sourcemod/plugins/). Place the configuration file (
gunmenu.ini) into the config folder (
../addons/sourcemod/configs/).
Changes to gunmenu.ini are read at map/plugin load time.
Commands: sm_guns and
sm_gunmenu - When enabled, presents player with menus to choose primary and secondary weapons
Hints: It can be used for game modes other than Deathmatch. On this case, I advise you to set the following parameters in the used file
gamemode_*.cfg:
- cash_player_*, cash_team_*, mp_death_drop_defuser, mp_freezetime, mp_maxmoney to «0» (if you disable the buy zones on map)
- ammo_grenade_limit_total to ≥ «4» (depending on the number of grenades, registered in the configuration file)
Unlike the original plugin: Were removed from the plugin and config parameters responsible for the health and nightvision, added weapons from CS:GO.
Changes in 1.2 [2016/03/06]:- Added team and bot restrictions (admins always have access to the menu)
- Added an option for on/off show menu on spawn
Changes in 1.1 [2016/03/05]:- Added new items: TA granade, Health Shots & R8 Revolver
- Added parameter responsible for the number of flashbangs and health shots after respawn will get player
- Added an option for control player's access to the menu (if "for_all" = "no", then only admins will be able to open the menu)
ToDo:Add parameter responsible for the number of flashbangs after respawn will get player
- Add a menu where the player can choose what grenades (and taser) it will get after respawn