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FF2 Koishi's Bosses [BeepMan Updated!]


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93SHADoW
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Old 08-22-2015 , 13:17   Re: SHADoW's Bosses [UPDATE: Major Crits/Crits Jr, Mecha-Engy, and Spy-Bot]
Reply With Quote #211

shadow93_bosses:
  • Hopefully fixed frogs errors related to initializing AMS_InitSubAbility()

  • Fixed AMS errors (thanks sarysa)

For some reason, some people would say it would fail to initialize if using with AMS as Female Heavy's babify rage and Handsome Jack's rages are hardcoded to be used with AMS, yet on my test environment, it was working fine.

Human Sentry Buster:
  • New model that supports (almost) all available taunts
  • Lowered 400% Melee damage vulnerability to 150%
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Last edited by 93SHADoW; 08-22-2015 at 20:24. Reason: Hopefully it fixes it this time.
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Old 08-23-2015 , 15:14   Re: SHADoW's Bosses [UPDATE: Eirin Yagokoro]
Reply With Quote #212

Eirin Yagokoro:
  • Replaced Crusader's Crossbow with Fortified Compound
  • Tweaked model to support this (hacky, but works):
  • Now requires Simple Custom Bowrage.
  • Probaby last of the v1.x Eirin updates

Spy-bot:

Coming Soon:


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Last edited by 93SHADoW; 08-25-2015 at 23:40.
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Old 08-29-2015 , 11:59   Re: SHADoW's Bosses [UPDATE: shadow93_abilities]
Reply With Quote #213

Just a major update:
  • Summon: Now has support to use a boss's catchphrase!
  • Thriller: rewrote the hell out of it...
  • Minify, Giant, Swimming Curse, Cloak, Kritzkrieg, Hidden Uber, Critboost, Giant Boss:
  • RAGE Abilities except charge_summon / effect_classreaction / rage_taunt_slide
    • Added support for using with AMS
  • Intro Music:
    • Can now also use "sound_intromusic" instead of arg1 (ty xXDeathreusXx for showing me how its done)
      Code:
      	"sound_intromusic"
      	{
      		"1" "freak_fortress_2\s93dm\eog_intro.mp3"
      	}
    • Fixed the double sound bug
  • Outtro music:
    Can now also use these for the sounds instead of the args:
    Code:
    	"sound_outtromusic_win"
    	{
    		"1" "freak_fortress_2\s93dm\eog_outtro.mp3"
    	}
    
    	"sound_outtromusic_lose"
    	{
    		"1" "freak_fortress_2\s93dm\eog_outtro_defeat.mp3"
    	}
    
    	"sound_outtromusic_stalemate"
    	{
    		"1" "freak_fortress_2\s93dm\eog_outtro_stalemate.mp3"
    	}

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Last edited by 93SHADoW; 08-29-2015 at 14:38.
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xXDeathreusXx
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Old 08-29-2015 , 13:35   Re: SHADoW's Bosses [UPDATE: shadow93_abilities]
Reply With Quote #214

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Spoiler
Not gonna mention that I was the one that showed you it was possible to do that within subplugin? Okay.jpg
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Last edited by xXDeathreusXx; 08-29-2015 at 13:38.
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93SHADoW
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Old 08-29-2015 , 14:38   Re: SHADoW's Bosses [UPDATE: shadow93_abilities]
Reply With Quote #215

Quote:
Originally Posted by xXDeathreusXx View Post
Not gonna mention that I was the one that showed you it was possible to do that within subplugin? Okay.jpg
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Old 08-31-2015 , 20:56   Re: SHADoW's Bosses [UPDATE: Mr Jane Doe, Spyper, Spy-bot]
Reply With Quote #216

Updates for tonight:


Mister Jane Doe:
  • Removed critical hits on RAGE
  • Added a 25% damage bonus on rocket launcher

Mecha-Engineer:
  • Now an Ability Management System-based boss
  • Removed summon charge
  • Uber costs 50% RAGE
  • Summoning a single minion costs 25% RAGE for a max of 4 alive minions
  • Build Tools cost 100% RAGE
  • Now requires TFConditions
  • Now requires Epic Scout's subplugin
  • Now requires Dynamic Defaults

Spy-Bot:
  • Added sapper ability on AMS. Costs 100% RAGE
  • Once again requires shadow93_abilities

Spyper:
  • Added a single, stackable dynamic point teleport skill per RAGE

ALL CURRENT ACTIVE BOSSES
  • Split files into 4 separate downloads:
    • CFG - Config files (and subplugins, if any)
    • Server Files (non-VPK) - Serverside files, for servers that have an auto Fast Download sync or prefer tweaking bosses to their liking
    • Server Files (VPK) - Recommended, makes it easier to install / uninstall bosses
      • Also recommended to place .vpk in your TF2 client's tf/custom/ folder if fastDL speeds are less than ideal or to avoid having to download files while connecting.
      • DO NOT USE VPK'S IN YOUR FASTDL! THIS CAN ONLY EXIST ON THE SERVERSIDE OR CLIENTSIDE TF/CUSTOM DIRECTORY!
    • BZ2 Files - If using a separate redirects url, download these and upload to your redirects
  • This is easier as one would only need to download what's changed instead of downloading everything all over again.
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Last edited by 93SHADoW; 08-31-2015 at 21:20.
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Old 09-02-2015 , 00:02   Re: SHADoW's Bosses [UPDATE: Mecha-Engineer, Mister Jane Doe, Spyper & Spy-Bot]
Reply With Quote #217

Just a small adjustment for:

Hatsune Miku:
  • Corrected swing speed penalty from 75% to 38%.
  • Damage bonus is 50% on her melee, up from previously having none
  • Starts at scout speed, slowly move speed increases to a little under BFB scout speed

Foxy the Pirate:
  • Lowered superjump multiplier to 1.15
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Last edited by 93SHADoW; 09-02-2015 at 00:03.
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Old 09-02-2015 , 04:19   Re: SHADoW's Bosses [UPDATE: Mecha-Engineer, Mister Jane Doe, Spyper & Spy-Bot]
Reply With Quote #218

i found beep-man glitch for vsh_convoy_v2_a4_fix this map

the map sentry can't hijacked but can broken the map sentry.
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Haxray
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Old 09-02-2015 , 10:09   Re: SHADoW's Bosses [UPDATE: Mecha-Engineer, Mister Jane Doe, Spyper & Spy-Bot]
Reply With Quote #219

Koishi can't do anything to fix a bug like that. It's the map's fault for being dumb enough to have a pre-built sentry on a vsh map. Literally no map should have that ever.
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Dalix
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Old 09-06-2015 , 08:46   Re: SHADoW's Bosses [UPDATE: Mecha-Engineer, Mister Jane Doe, Spyper & Spy-Bot]
Reply With Quote #220

L 09/06/2015 - 12:199: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 09/06/2015 - 12:199: [SM] Displaying call stack trace for plugin "freaks/shadow93_abilities.ff2":
L 09/06/2015 - 12:199: [SM] [0] Line 2222, L:\scripting\shadow93_abilities.sp::SpawnNewW eapon()
L 09/06/2015 - 12:199: [SM] [1] Line 1957, L:\scripting\shadow93_abilities.sp::Salmon()
L 09/06/2015 - 12:199: [SM] [2] Line 1187, L:\scripting\shadow93_abilities.sp:repareSa lmon()
L 09/06/2015 - 12:199: [SM] [3] Line 1158, L:\scripting\shadow93_abilities.sp::SMN_Invok e()
L 09/06/2015 - 12:199: [SM] [4] Line 1146, L:\scripting\shadow93_abilities.sp::Rage_Salm on()
L 09/06/2015 - 12:199: [SM] [5] Line 859, L:\scripting\shadow93_abilities.sp::FF2_OnAbi lity2()
L 09/06/2015 - 12:199: [SM] [6] Line 50, L:\scripting\include\freak_fortress_2_subplug in.inc::FF2_OnAbility()

L 09/06/2015 - 128:49: [SM] Native "TF2Items_SetAttribute" reported: Cowardly refusing to add invalid attribute index "0" to an item.
L 09/06/2015 - 128:49: [SM] Displaying call stack trace for plugin "freaks/shadow93_abilities.ff2":
L 09/06/2015 - 128:49: [SM] [0] Line 2214, L:\scripting\shadow93_abilities.sp::SpawnNewW eapon()
L 09/06/2015 - 128:49: [SM] [1] Line 1957, L:\scripting\shadow93_abilities.sp::Salmon()
L 09/06/2015 - 128:49: [SM] [2] Line 1187, L:\scripting\shadow93_abilities.sp:repareSa lmon()
L 09/06/2015 - 128:49: [SM] [3] Line 1158, L:\scripting\shadow93_abilities.sp::SMN_Invok e()
L 09/06/2015 - 128:49: [SM] [4] Line 1146, L:\scripting\shadow93_abilities.sp::Rage_Salm on()
L 09/06/2015 - 128:49: [SM] [5] Line 859, L:\scripting\shadow93_abilities.sp::FF2_OnAbi lity2()
L 09/06/2015 - 128:49: [SM] [6] Line 50, L:\scripting\include\freak_fortress_2_subplug in.inc::FF2_OnAbility()

Last edited by Dalix; 09-06-2015 at 08:48.
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