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Save Scores (1.3.4)


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exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 05-26-2009 , 12:05   Re: Save Scores v1.3.0
Reply With Quote #111

Quote:
Originally Posted by WebNoob View Post
Has this been tested on TF2 to overcome the issue with incorrect stats reporting to steam?
Yes, plugin has been tested on my local TF server for a week. Stats have worked fine. I am waiting for reports about how it works on your servers.
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Last edited by exvel; 05-26-2009 at 12:07.
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bzz0
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Join Date: Oct 2005
Location: Latvia, Riga
Old 05-28-2009 , 13:01   Re: Save Scores v1.3.0
Reply With Quote #112

Just a request:

Switch to enable plugin only for Admins
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exvel
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Old 05-31-2009 , 16:59   Re: Save Scores v1.3.0
Reply With Quote #113

Quote:
Originally Posted by bzz0 View Post
Just a request:

Switch to enable plugin only for Admins
Sounds like a very specific feature. Just add this to the code into the beginning of GetScoreFromDB function:
PHP Code:
if (!GetUserFlagBits(client))
{
    return;

To compile this you will need calcplayerscore.inc and autoupdate.inc. Put them into sourcemod/scripting/include folder.
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Last edited by exvel; 05-31-2009 at 17:02.
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bzz0
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Old 06-01-2009 , 14:30   Re: Save Scores v1.3.0
Reply With Quote #114

Thanks
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exvel
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Join Date: Jun 2006
Location: Russia
Old 06-06-2009 , 15:12   Re: Save Scores v1.3.1
Reply With Quote #115

Update: v1.3.1
  • Not a beta anymore
  • Minor code changes
You can update to this version simply by using Plugin Autoupdater. Read an instruction in the first post.
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Last edited by exvel; 06-07-2009 at 05:41.
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DontWannaName
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Old 06-08-2009 , 03:19   Re: Save Scores v1.3.1
Reply With Quote #116

Sadly the TF2 bug is still happening. This is what someone said...
Quote:
i got there at the end of a round on badwater after joining blue and choosing to play spy, the round ended and i was switched to red as normal without getting a single point. then i proceeded to backstab 3 people and get one knife kill and 1 defense point while on red at the beginning of the round. this gave me 8 points on the score board but then i got a prompt saying i had gotten my best ever as spy with 39 points when i knew i was no where near that. i then left the server and rejoined because i thought it was the mod that had previously fucked up my stats horribly and saw the message "your score has been reloaded" when i joined.
I looked at their stats page and it checked out with 39 points.

I am running the beta that was out before your last update to take it out of beta.
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DontWannaName
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Old 06-08-2009 , 03:57   Re: Save Scores v1.3.1
Reply With Quote #117

Not to mention when I unloaded it, it did this...
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Jamster
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Old 06-08-2009 , 10:29   Re: Save Scores v1.3.1
Reply With Quote #118

Yeah, the extension itself does that if it's loaded with no plugin, haha, I got that too when I didn't even use a plugin any more but still accidentally autoloaded the extension. :p
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exvel
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Join Date: Jun 2006
Location: Russia
Old 06-21-2009 , 18:08   Re: Save Scores v1.3.1
Reply With Quote #119

Quote:
Originally Posted by DontWannaName View Post
Sadly the TF2 bug is still happening. This is what someone said...

I looked at their stats page and it checked out with 39 points.

I am running the beta that was out before your last update to take it out of beta.
I still do not understand how this could happen. Plugin doesn't touch scores of players that didn't reconnect. Well maybe some kind of bug of extension or even TF/Steam bug.
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eric0279
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Join Date: May 2007
Old 06-22-2009 , 10:08   Re: Save Scores v1.3.1
Reply With Quote #120

error with your script :
[IMG]http://img229.**************/img229/7545/pasdenom.jpg[/IMG]


Quote:
Configure plugin.savescores.cfg in cfg/sourcemod folder
plugin.savescores.cfg doesn't exist in archive :s


Quote:
sm_save_scores_css_cash
> doesn't exist

I note that the current version has a problem :s


thanks for fix pls

Last edited by eric0279; 06-22-2009 at 10:15.
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