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[CS:S/CS:GO] Deathrun Manager (CS 1.6 port)


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vexium
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Join Date: Jan 2013
Old 05-15-2013 , 14:47   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #61

same issue happening on my end. it also breaks the autoswitch function which is the best part of the plugin.
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thenumb3rguy
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Join Date: Oct 2012
Location: Hong Kong
Old 05-25-2013 , 20:51   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #62

any fix?
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bobbobagan
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Join Date: May 2007
Location: New Zealand
Old 05-26-2013 , 07:12   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #63

Can you try this? Let me know if it works, that the error no longer shows in the error log. I can't test.

Thanks.
Attached Files
File Type: sp Get Plugin or Get Source (deathrun_manager.sp - 490 views - 7.6 KB)
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Last edited by bobbobagan; 05-26-2013 at 07:14.
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A27889933
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Join Date: Oct 2013
Old 10-27-2013 , 07:12   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #64

I dont know why
sv say: setting invalid soundscape , skyworld.inside,as the active soundscape.there is probably no script entry matching this name.BUG THIS

plz help me my english is not good

problem is plugin no swapteam
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kierant
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Join Date: Dec 2010
Old 01-13-2014 , 12:12   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #65

Hi, there seems to be a problem with this plugin, every time the map starts, the first terrorist appears as a counter-terrorist at the CT spawn, killing other players. Also the round restarts several times during the time when everyone is joining a team. Here is a little video i made: http://www.youtube.com/watch?v=fAACwDhgLok

Any assistance is greatly appreciated.
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bobbobagan
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Join Date: May 2007
Location: New Zealand
Old 01-15-2014 , 03:30   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #66

Can you try the version I posted a few replies back, see if the error still occurs?
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tumtum
Senior Member
Join Date: Aug 2012
Old 01-16-2014 , 10:00   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #67

Ok your plugin is fine.

Tip: Describe winner (Team_T) or something and then push teamswitch.
Bug CS:GO Warmup, this warmup issue will block the switching in both teams.

So:
For people with CS:GO that need a manager/swapper i have a private one. But i can give the SMX if you want it.
100% tested with different deathrun maps, like:

deathrun_iceworld_TEST
deathrun_adrenalin_go

Still it is private and i'm developing on it.

Swapping 100% Done
Swapping players to CT and from T to CT

Team Block (So only can join CT) 100% Done
From Spectate you can't autoselect and join T
From Lobby you can't join T or autoselect
From CT you can't join T or autoselect, but you can spectate.
From T you cant left to CT, Spectate, Autoselect

Win Messages after round
Timer After mapchange in 15sec check if T exist, if not it will push someone to T.

If you want it, you can use it in combination with this plugin. (Only PM)

Last edited by tumtum; 01-17-2014 at 11:22.
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_pHabb
Senior Member
Join Date: Jul 2013
Location: GetCountry(pHabb);
Old 07-19-2014 , 14:26   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #68

Author, update please.
deathrun.phrases.txt with russian translation.
Attached Files
File Type: txt deathrun.phrases.txt (2.1 KB, 173 views)
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bobbobagan
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Join Date: May 2007
Location: New Zealand
Old 07-26-2014 , 19:13   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #69

Quote:
Originally Posted by _pHabb View Post
Author, update please.
deathrun.phrases.txt with russian translation.
Thanks for your support.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 08-16-2014 , 00:11   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #70

does v1.1 still only swap T to CT if T is dead??
my settings
PHP Code:
// Limits terrorist team to chosen value; 0 - disabled
// -
// Default: "0"
deathrun_limit_terror "1"

// Enable or disable automatic swapping of CTs and Ts; 1 - enabled, 0 - disabled
// -
// Default: "1"
deathrun_swapteam "1" 
so if the only T lived after round ends, he will stay as T??
is it possible to switch a random CT to T even if T is alive after round ends
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