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FuncommandsX


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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-06-2009 , 15:07   Re: FuncommandsX
Reply With Quote #301

I know that I havent updated in a while but didnt see anything in the changelog. Im on v1.3.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 12-19-2009 , 19:56   Re: FuncommandsX
Reply With Quote #302

plugin updated see OP.

The logic behind setting the colors and invis on players, weapons and wearables (and the demo shield, which for some reason is a different entity all together) has been a real pain to co-ordinate whilst trying to minimize the bug with the spy radio command failing (TF2).
So if something isnt quite right with that stuff, please let me know (be kind, its almost christmas) but when you do i need to know as specific as possible the order of the commands you ran and things like changing classes etc.

Hopefully everything works as well as it can, i do know there is a few situations where a setting may not apply but tbh im not worried about those few at the moment.

Also the translation file was updated with this 1.8 version so please make sure you remember to copy that file.
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scopesp
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Join Date: Jan 2009
Location: Munich
Old 12-19-2009 , 20:40   Re: FuncommandsX
Reply With Quote #303

wow works great
many thanks ;)

Last edited by scopesp; 12-19-2009 at 21:16.
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 12-20-2009 , 14:12   Re: FuncommandsX
Reply With Quote #304

Nice update!
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 12-23-2009 , 01:54   Re: FuncommandsX
Reply With Quote #305

Could you roll back or add a cvar to disable the invis/alpha/invisplayer commands working on hats?
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 12-23-2009 , 01:58   Re: FuncommandsX
Reply With Quote #306

i swear, theres just no pleasing some people....
i think ill have to say that doing that is out of scope of this project.
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noodleboy347
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Join Date: Mar 2009
Old 12-23-2009 , 02:07   Re: FuncommandsX
Reply With Quote #307

Quote:
Originally Posted by Arg! View Post
i swear, theres just no pleasing some people....
i think ill have to say that doing that is out of scope of this project.
Aw...
I'll just edit it myself. Thanks though.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 12-23-2009 , 02:21   Re: FuncommandsX
Reply With Quote #308

i am also concious of not making too many cvars, i dont want this to be a big confusing mess.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 12-27-2009 , 16:07   Re: FuncommandsX
Reply With Quote #309

L 12/27/2009 - 122:44: [SM] [3] Line 119, src\funcommandsX/rgba/disco.sp::Timer_Disco()
L 12/27/2009 - 122:44: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 1135/instanced_scripted_scene)
L 12/27/2009 - 122:44: [SM] Displaying call stack trace for plugin "funcommandsX.smx":
L 12/27/2009 - 122:44: [SM] [0] Line 309, C:\Dev\sourcemod\funcommandsX\tags\Release_1. 3\tools\sourcemod-1.2.0\addons\sourcemod\scripting\include\enti ty_prop_stocks.inc::SetEntityRenderMode()
L 12/27/2009 - 122:44: [SM] [1] Line 178, src\funcommandsX/rgba.sp::SetWeaponsRGBA()
L 12/27/2009 - 122:44: [SM] [2] Line 155, src\funcommandsX/rgba.sp:oRGBA()
L 12/27/2009 - 122:44: [SM] [3] Line 236, src\funcommandsX/rgba/disco.sp::KillDisco()
L 12/27/2009 - 122:44: [SM] [4] Line 149, src\funcommandsX/rgba/disco.sp::Timer_AutoDisco()

1.3 snapshot, not the latest funcommandsx version though.
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Last edited by DontWannaName; 12-27-2009 at 16:11.
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 12-27-2009 , 17:01   Re: FuncommandsX
Reply With Quote #310

Quote:
Originally Posted by Arg! View Post
plugin updated see OP.
The logic behind setting the colors and invis on players, weapons and wearables (and the demo shield, which for some reason is a different entity all together) has been a real pain to co-ordinate whilst trying to minimize the bug with the spy radio command failing (TF2).
If you want to get rid of the spy radio command failing, you can just use this fix (I didn't test it with the latest updates but it should work).
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