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[L4D2]WorldModel_Turnrate


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Author
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Plugin ID:
6449
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    27 
    Plugin Description:
    Fixes valve's stupid idea to turn the world model at very stupid slow speeds
    Old 02-26-2019 , 15:49   [L4D2]WorldModel_Turnrate
    Reply With Quote #1

    Hello this plugin by default Fixes valve's stupid idea to turn the world model at very stupid slow speeds for L4D2

    This can also fix bug where tanks can throw rocks from around corners!

    This should also be useful for the competitive scene.

    Demo
    Spoiler


    Cvars:
    PHP Code:
    // Speed at which worldmodel turns to match viewmodel pitch angle, default l4d2 speed is [100], 2160 closely matches l4d1,
    // -
    // Default: "2160"
    // Minimum: "1.000000"
    // Maximum: "9999999.000000"
    worldmodel_turnrate "2160" 
    GitHub Repo

    Related L4D1 restore: [L4D2]Survivor_Legs
    Attached Files
    File Type: sp Get Plugin or Get Source (L4D2_WorldModel_Turnrate.sp - 4369 views - 2.2 KB)
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    Last edited by Lux; 05-08-2020 at 17:06.
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    Edison1318
    Senior Member
    Join Date: Nov 2015
    Location: Peaceful place of the in
    Old 02-27-2019 , 03:00   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #2

    Good plugin Lux ^~^
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    Xanaguy
    Senior Member
    Join Date: Jan 2017
    Old 02-27-2019 , 03:40   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #3

    This is absolutely hilarious when a Jockey catches one of my survivor bots.
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 03-01-2019 , 00:14   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #4

    Quote:
    Originally Posted by Edison1318 View Post
    Good plugin Lux ^~^
    Thanks

    Quote:
    Originally Posted by Xanaguy View Post
    This is absolutely hilarious when a Jockey catches one of my survivor bots.
    ye it looks dope ;D

    I think the slow turning rate was to hide that because i guess the l4d2 devs were lazy who cares it looks funny.
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    Shadowysn
    Senior Member
    Join Date: Sep 2015
    Location: Location:
    Old 06-06-2019 , 10:54   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #5

    I wonder if it's possible to change the survivor's turn rate while being ridden by a Jockey without affecting everyone else? Is there a netprop or something?

    Last edited by Shadowysn; 06-06-2019 at 11:30.
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    Lux
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    Join Date: Jan 2015
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    Old 06-07-2019 , 06:40   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #6

    In short no.

    Animations are clientsided netprops not really useful, could be an animation state flag you can use but I don't know it one exists.
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    MilanesaTM
    Junior Member
    Join Date: Aug 2021
    Old 11-11-2021 , 09:41   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #7

    I'm guessing it wasn't possible to make it like L4D1?
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    H.U.N.K
    New Member
    Join Date: Sep 2022
    Old 09-14-2022 , 19:18   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #8

    (commenting here cause I'm new and I'm not sure if I was actually able to sent a message XD )

    Hi Lux I managed to make an addon with almost the same effect and I used your gif files as cover and demonstration is it okay if I keep the gif images on the addon? link:https://steamcommunity.com/sharedfil...?id=2863006488
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 09-16-2022 , 06:08   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #9

    Sure I don't mind.
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    JLmelenchon
    Senior Member
    Join Date: Mar 2019
    Old 09-16-2022 , 08:07   Re: [L4D2]WorldModel_Turnrate
    Reply With Quote #10

    I don't see when this is useful... the model already turn fast enough on high tickrate servers, absolutely not like on your gif.
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