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[L4D2]Hell_Witch_Crys[1.2]


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Lux
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Join Date: Jan 2015
Location: Cat
Old 08-21-2018 , 18:10   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #21

In that video, i changed the firerate inside the weapon script file,
And use Auto pistol plugin https://forums.alliedmods.net/showpo...1&postcount=12
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hoanganh81097
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Join Date: Apr 2016
Old 08-22-2018 , 17:39   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #22

I wanna change mobwitch only attack who kill witch. Can u give me some guide. Please
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Lux
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Join Date: Jan 2015
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Old 08-22-2018 , 18:40   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #23

Quote:
Originally Posted by hoanganh81097 View Post
I wanna change mobwitch only attack who kill witch. Can u give me some guide. Please
PHP Code:
public Action:SetOffWitch(Handle:hTimerany:iWitch)
{
    if(!
IsValidEntity(iWitch))
        return 
Plugin_Stop;
    
    
//PrintToChatAll("Searching for client to attack witch");
    
    
new iClient 0;
    for(new 
1<= MaxClientsi++)
    {
        if(
IsClientInGame(i) && GetClientTeam(i) == && IsPlayerAlive(i))
        {
            
//PrintToChatAll("Checking clients");
            
iClient i;
            break; 
//Exit the For-Loop
        
}
    }
    
//PrintToChatAll("Checking if valid after break");
    
if(iClient 1)
        return 
Plugin_Stop;
    
    
//new String:sClassName[32];
    
    //GetEntityClassname(iClient, sClassName, 32);
    //PrintToChatAll("Hurty");
    
Entity_Hurt(iWitch1iClientDMG_BULLET); // this is who the witch attacks iClient
    //PrintToChatAll("Witch hit by %N", iClient);
    //g_bWitchMobSet = false;
    
CreateTimer(0.1g_bWitchMobOnlyResetINVALID_HANDLETIMER_FLAG_NO_MAPCHANGE);
    
    return 
Plugin_Stop;

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Jerry_21
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Join Date: Jun 2017
Old 09-26-2018 , 15:05   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #24

Lux, can you could help me with the most recent version of this complement? Is that i want to put the tail of fire to the witch as you did it in your old complement since the new does not appear, which are you adding lines to appear? Sorry my ugly english.

Last edited by Jerry_21; 09-26-2018 at 15:06.
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Lux
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Old 09-26-2018 , 15:56   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #25

Quote:
Originally Posted by Jerry_21 View Post
Lux, can you could help me with the most recent version of this complement? Is that i want to put the tail of fire to the witch as you did it in your old complement since the new does not appear, which are you adding lines to appear? Sorry my ugly english.
Hard to answer without some code
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Jerry_21
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Join Date: Jun 2017
Old 09-27-2018 , 12:14   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #26

Quote:
Originally Posted by Lux View Post
Hard to answer without some code
disculpe, quiero algo como este fuego. me podria decir como agregar las lineas para que aparezca?
https://www.youtube.com/watch?v=1wow...ature=youtu.be
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Lux
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Old 09-30-2018 , 19:17   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #27

Quote:
Originally Posted by Jerry_21 View Post
disculpe, quiero algo como este fuego. me podria decir como agregar las lineas para que aparezca?
https://www.youtube.com/watch?v=1wow...ature=youtu.be
The code for the tail in in this timerfunction
PHP Code:
public Action:Tail(Handle:hTimerany:iEntRef
This is english only forum.
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Last edited by Lux; 09-30-2018 at 19:18.
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Jerry_21
Member
Join Date: Jun 2017
Old 10-10-2018 , 22:11   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #28

Quote:
Originally Posted by Lux View Post
The code for the tail in in this timerfunction
PHP Code:
public Action:Tail(Handle:hTimerany:iEntRef
This is english only forum.
He's right, I missed that slight detail, I usually send it to the translator and copy and paste. And responding to his response, I have no choice but to thank him for his help. Thank you very much.
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Aya Supay
Member
Join Date: Nov 2015
Old 11-07-2018 , 11:35   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #29

published a version for l4d1 edited by me all the credit for Lux
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File Type: smx [L4D]Hell_Witch_Crys[1.2].smx
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 11-07-2018 , 23:11   Re: [L4D2]Hell_Witch_Crys[1.2]
Reply With Quote #30

Quote:
Originally Posted by Aya Supay View Post
published a version for l4d1 edited by me all the credit for Lux
You must provide the source code.
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