Quote:
Originally Posted by Max_Damage
What you wrote works. But I'm looking to increase the ceiling of max_health.
Example: Scout has max health of 125, is there a way to permanently increase it to 150 w/o decay.
I kept reading that changing m_iMaxHealth works before some patch, but not anymore.
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I think that used to work yes, but not anymore.
If you want to permanently increase scouts to 150 health though, you can edit the tf/scripts/playerclasses/scout.ctx file with a ctx decompiler/recompiler and change the health_max value to 150.
That will permanantly change the base health, and obey all the equipment/medigun overhealing rules.(IE, medigun will overheal to 225, sandman will reduce to 135 health, etc.)
I just realized, If you want a plugin to do it, you could use TF2items to do it, with attribute 26(max health additive bonus)
You would just need to edit the tf2items.weapons config file to add that attribute to a scout item(IE, add it on every scout primary, or every scout secondary, or every scout melee, so as not to stack them)
Edit: I just tested this successfully, it gave scouts with the z flag 150 base health