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Zombie:Reloaded V2.5.1


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 03-24-2008 , 20:28   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#241

All you do is drag the folder into the mod folder, so I don't see why it's not working :/
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1695
Senior Member
Join Date: Jan 2006
Old 03-25-2008 , 13:04   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#242

And all I did was drag the folder ^^, still not working

Unless the extension is loaded if and only if it's needed ? Then as ZR is not loaded (and I don't have any other plugin requiering hacks), hacks is not too ? Gonna try but don't think so.
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 03-25-2008 , 17:43   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#243

I'm new to this mod but... Is there a way to make it display the logo on screen wehn humans / zombies win?
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yahretzkee
Member
Join Date: Dec 2007
Old 03-25-2008 , 18:02   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#244

Yes, there is.
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 03-25-2008 , 18:24   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#245

EDIT: I got it, jsut had to add the overlays

Last edited by SixSicSix; 03-25-2008 at 18:39.
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 03-25-2008 , 20:10   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#246

Could we get an option for Infinite Ammo with no reload on there please? It would be great to have that as an option. Also, what would be cool is mabe a way to increase the ammount of ammo in a clip for when you have infinite ammo with reload, so then you can have a P90 clip with 200 bullets or something.
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Last edited by Neo_Bahamut_19; 03-25-2008 at 20:38.
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1695
Senior Member
Join Date: Jan 2006
Old 03-26-2008 , 09:31   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#247

you could have told me earlier that Hacks was an extension which loads dynamically ^^... Spent 3 days trying to load it without any plugin requiering it, so of course, hacks wasn't loaded. Feel a little bit stupid ! Well at least I now understand what was going on !

just and the load/unload command now please ! It will be perfect after that ;)
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 03-26-2008 , 13:09   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#248

I'm not adding unlimitted ammo, sorry. Find another plugin to do it for you if you really need it.

I'll add a way to load it on certain maps next release.
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1695
Senior Member
Join Date: Jan 2006
Old 03-26-2008 , 15:11   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#249

Yep, great !? Is there any calendar for the next releaxe ?
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SixSicSix
Senior Member
Join Date: Jan 2008
Old 03-26-2008 , 20:23   Re: Zombie:Reloaded V2.0 *OFFICIAL*
#250

Is there a way to change the amount of 'setup' time before the initial zombie is infected? Players spawn and have like 5 seconds to move then the mod infects someone and they have no chance to escape because they couldn't even get out of spawn before the mother was infected. It's ridiculous and unfair.
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