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Replace map medikits with Halloween versions. (Code included)


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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-25-2012 , 02:19   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #11

Stripper
global_filter.cfg



*edit
https://steamcommunity.com/sharedfil.../?id=104560214

respawnable pumpkin bombs

Last edited by Bacardi; 12-25-2018 at 01:03. Reason: "respawn_time" "15"
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Smarmy
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Join Date: Mar 2012
Old 10-25-2012 , 21:51   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #12

Thanks Bacardi, that worked perfectly.
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SmackDaddy
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Join Date: Oct 2009
Old 10-26-2012 , 01:54   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #13

So with what Bacardi posted, can we just use the global_filter.cfg to change them w/Stripper, or do we then also have to do a config file for each map we want this to work on as well?

(do you also need the .smx file in the original post?)
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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 10-26-2012 , 02:20   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #14

Hi.
Any solution for the CSS halloween medkits and/or items?
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-26-2012 , 03:59   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #15

Quote:
Originally Posted by SmackDaddy View Post
So with what Bacardi posted, can we just use the global_filter.cfg to change them w/Stripper
if you talk only, replacing medkits to halloween version. Yes.


Quote:
Originally Posted by SmackDaddy View Post
, or do we then also have to do a config file for each map we want this to work on as well?
for pumpkin bombs, you need and set right coordinates.

Quote:
Originally Posted by SmackDaddy View Post
(do you also need the .smx file in the original post?)
Forget sourcemod, Stripper:Source is MetaMod:source plugin.
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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 10-26-2012 , 06:58   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #16

The TF halloween medkits may be works in the CSS?
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-26-2012 , 07:53   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #17

Quote:
Originally Posted by pubhero View Post
The TF halloween medkits may be works in the CSS?
cs:s don't have halloween medkits models (and cs:s game don't have medkits).
And "porting" models from another game to cs:s is illegal.

Last edited by Bacardi; 10-26-2012 at 07:55.
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FaTony
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Join Date: Aug 2008
Old 10-26-2012 , 08:13   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #18

Quote:
Originally Posted by Bacardi View Post
cs:s don't have halloween medkits models (and cs:s game don't have medkits).
And "porting" models from another game to cs:s is illegal.
Valve is ok with porting content between their games.
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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 10-26-2012 , 11:49   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #19

Wtf?
Banned FaTony because he give me an answer?
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 10-26-2012 , 11:58   Re: Replace map medikits with Halloween versions. (Code included)
Reply With Quote #20

Quote:
Originally Posted by pubhero View Post
Wtf?
Banned FaTony because he give me an answer?
FaTony makes a lot of posts, I wouldn't assume it was because of this one.
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