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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 09-04-2007 , 14:13   Re: Save scores
Reply With Quote #21

Update....
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The-Killer
Senior Member
Join Date: May 2007
Old 09-04-2007 , 14:26   Re: Save scores
Reply With Quote #22

does this work for dods tho?
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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 09-04-2007 , 14:28   Re: Save scores
Reply With Quote #23

I don't even own dod:s!

I am sorry to say, but I don't know D:
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 09-09-2007 , 16:42   Re: Save scores
Reply With Quote #24

Code:
//Save Scores
sm_savescore_allow 1
sm_savescore_time 180
sm_savescore_cash 1
sm_savescore_spec 1
If a player goes to spec and then joins a team they get $800
Is this a bug? I mean I'd prefer it if the money that they had when they went to spec was remembered.

This stops people from betting all their cash on the outcome of a round and then going to spec and then rejoining a team to get $800 free cash.

Also: I wanted to let you know that my server is no longer crashing.
Not sure if your plugin as responsible or not but I'm glad that I'm now running your plugin comfortably.
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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 09-09-2007 , 22:26   Re: Save scores
Reply With Quote #25

Hmm... That extra money come from probably of the new round...

The plugin changes client money on spawn, before round_Start
I will 1 more cvar for that, but later, tomorrow I have school D:
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Tramp
Senior Member
Join Date: Aug 2005
Old 10-20-2007 , 10:43   Re: Save scores
Reply With Quote #26

after few reconnects players have 1800 kills and 800 deads
buggy plugin
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TSCDan
Senior Member
Join Date: Jan 2005
Location: NY, USA
Old 12-09-2007 , 15:24   Re: Save scores
Reply With Quote #27

I'm not sure if it is indeed causing the issue or not, but every so often my DM server goes into a loop of changing maps because someone triggered "Intermission_Kill_Limit" (mp_fraglimit was reached). I'm assuming this was due to their score being remembered until they leave the loop. Perhaps move the array wipe to the OnMapEnd() so it can't screw over the next map?
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cybermind
Senior Member
Join Date: Oct 2004
Old 12-09-2007 , 23:55   Re: Save scores
Reply With Quote #28

You seem to have changed the way GetMysqlId works in the beta, but in the current build, it would return the same ID for both STEAM_0:0:12345 and STEAM_0:1:2345
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dmw_Whitey
Junior Member
Join Date: Aug 2007
Old 12-19-2007 , 15:39   Re: Save scores
Reply With Quote #29

Will this plugin be updated with any bug fixes any time soon? I'd love to use it once it's working.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 12-28-2007 , 20:44   Re: Save scores
Reply With Quote #30

What does the beta fix?
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