You'd probably be better off lowering the volume of the Shred Alert taunt with a plugin like so:
Code:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools_sound>
#pragma newdecls required
ConVar g_ShredAlertVolume;
public void OnPluginStart() {
g_ShredAlertVolume = CreateConVar("sm_shred_alert_volume", "0.1",
"Sets the volume of the Shred Alert taunt.");
AddNormalSoundHook(OnShredAlertPlayed);
}
public Action OnShredAlertPlayed(int clients[MAXPLAYERS], int &numClients,
char sample[PLATFORM_MAX_PATH], int &entity, int &channel, float &volume, int &level,
int &pitch, int &flags, char soundEntry[PLATFORM_MAX_PATH], int &seed) {
if (StrContains(sample, "brutal_legend_taunt.wav") != -1) {
volume = g_ShredAlertVolume.FloatValue;
return Plugin_Changed;
}
return Plugin_Continue;
}
Edit: Added a ConVar so you can change the volume before your command, if you want Shred Alert taunts played at other times to be at full volume.